Jeroen Bourgonjon

Dr. Jeroen Bourgonjon

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Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 2011 in Digital Creativity
Verified
Journal Article
Closed access
JBJeroen Bourgonjon
Jeroen Bourgonjon
KRKris Rutten
Kris Rutten
RSRonald Soetaert
Ronald Soetaert
MVMathieu Valcke
Mathieu Valcke
As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper, rhetorical theory in general and pentadic analysis in particular are introduced as useful means to stimulate a critical approach to video games. A case study is presented in which a popular video game (Bioshock) is analysed using this rhetorical approach. It is argued that pentadic analysis can overcome a number of binary discussions within the contemporary field of video game criticism, thus offering interesting perspectives for research and education (e.g. as a reflection tool).

1 January 2010
Verified
Dataset
Closed access
JBJeroen Bourgonjon
Jeroen Bourgonjon
MVMathieu Valcke
Mathieu Valcke
RSRonald Soetaert
Ronald Soetaert
MVMathieu Valcke
Mathieu Valcke

12 January 2026 in Sustainability
Verified
Journal Article
Open access
PDF file
BRBen Robaeyst
Ben Robaeyst
TNTom Van Nieuwenhove
Tom Van Nieuwenhove
DSDimitri Schuurman
Dimitri Schuurman
JBJeroen Bourgonjon
Jeroen Bourgonjon
SHStephanie Van Hove
Stephanie Van Hove
BBBastiaan Baccarne
Bastiaan Baccarne
This paper presents the Living Lab Assessment Method (LLAM), a context-sensitive framework for assessing impact and value creation in Living Labs (LLs). While LLs have become established instruments for Open and Urban Innovation, systematic and transferable approaches to evaluate their impact remain scarce and still show theoretical and practical barriers. This study proposes a new methodological approach that aims to address these challenges through the development of the LLAM, the Living Lab Assessment Method. This study reports a five-year iterative development process embedded in Ghent’s urban and social innovation ecosystem through the combination of three complementary methodological pillars: (1) co-creation and co-design with lead users, ensuring alignment with practitioner needs and real-world conditions; (2) multiple case study research, enabling iterative refinement across diverse Living Lab projects, and (3) participatory action research, integrating reflexive and iterative cycles of observation, implementation, and adjustment. The LLAM was empirically developed and validated across four use cases, each contributing to the method’s operational robustness and contextual adaptability. Results show that LLAM captures multi-level value creation, ranging from individual learning and network strengthening to systemic transformation, by linking participatory processes to outcomes across stakeholder, project, and ecosystem levels. The paper concludes that LLAM advances both theoretical understanding and practical evaluation of Living Labs by providing a structured, adaptable, and empirically grounded methodology for assessing their contribution to sustainable and inclusive urban innovation.