This paper investigates an optimal decision-making and optimization framework for networked systems operating under the coupled effects of stochastic transmission delays, packet dropouts, and input delays, which is a critical unresolved challenge in data-driven intelligent systems deployed over shared communication networks. Such uncertainty-aware optimization problems exhibit strong similarities to modern recommender and decision support systems, where multiple performance criteria must be balanced under dynamic and resource-constrained environments while addressing the disruptive impact of coupled network-induced uncertainties. By explicitly modeling stochastic transmission delays and packet losses in the sensor to controller channel, together with input delays in the actuation loop, the problem is formulated as a stochastic optimal control task with multi-stage decision coupling that captures the interdependency of communication uncertainties and system performance. An optimal feedback policy is derived based on a discrete time Riccati recursion explicitly quantifying and mitigating the cumulative impact of network-induced uncertainties on the expected performance cost, which is a capability lacking in existing frameworks that treat uncertainties separately. Numerical simulations using realistic traffic models validate the effectiveness of the proposed framework. The results demonstrate that the proposed decision optimization approach offers a principled foundation for uncertainty-aware optimization with potential applicability to data-driven recommender and intelligent decision systems where coupled uncertainties and multi-criteria trade-offs are pervasive.
This paper focuses on finite-horizon optimum state feedback control problems for interconnected systems of two players involved with asymmetric one-step delay information. For the finite horizon optimum decentralized control problem, a crucial and adequate condition is derived by using Pontryagin’s maximum principle. Under this framework, player 1 transmits its state and control input data with a one-step delay to the controller of player 2, while player 1’s controller does not have access to the real-time or delayed states and control inputs of player 2, resulting in an asymmetric information structure characterized by a one-step delay Then, the solutions to the forward and backward stochastic difference equations are derived. A target tracking system is given in numerical examples to verify the proposed algorithm.