Stuart O'Connor

Stuart O'Connor


Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 April 2020
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Book Chapter
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SOStuart O'Connor
Stuart O'Connor
SCSimon Colreavy-Donnelly
Simon Colreavy-Donnelly
IDIan Dunwell
Ian Dunwell

24 June 2022 in Education Sciences
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Journal Article
Open access
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SCSimon Colreavy-Donnelly
Simon Colreavy-Donnelly
ARAlan Ryan
Alan Ryan
SOStuart O'Connor
Stuart O'Connor
Fabio CaraffiniFabio Caraffini
Fabio Caraffini
Stefan KuhnStefan Kuhn
Stefan Kuhn
SHSalim Hasshu
Salim Hasshu
The COVID-19 pandemic caused a shift in teaching practice towards blended learning for many higher education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs. This paper is an attempt to summarise and extend pre-COVID-19 pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. This paper forms both a review of these methodologies and a case study of the I-Ulysses Virtual Learning Environment as an example of a platform that leverages such immersive digital technologies and employs instrumental use of VR. To further clarify, the purpose of the paper is to describe and propose a distance learning solution with immersive VR qualities; this is what the I-Ulysses environment represents, as the main obstacle to learners of site-specific information during the pandemic has been lack of on-site accessibility. Furthermore, this is of key importance, because Joyce’s novel takes place in historical Dublin, where access to the physical location of the story is indispensable to a reader.

17 March 2022 in Preprints.org
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Preprint
Open access
PDF file
SCSimon Colreavy-Donnelly
Simon Colreavy-Donnelly
ARAlan Ryan
Alan Ryan
SOStuart O'Connor
Stuart O'Connor
Fabio CaraffiniFabio Caraffini
Fabio Caraffini
Stefan KuhnStefan Kuhn
Stefan Kuhn
SHSalim Hasshu
Salim Hasshu
The Covid-19 pandemic caused a shift in teaching practice towards blended learning for many Higher Education institutions. This led to the rapid adoption of certain digital technologies within existing teaching structures as a means to meet student access needs and facilitate learning. Integration of these technologies caused numerous challenges for practitioners and often provided mixed results. This paper is an attempt to summarise and extend pre-Covid pedagogical research to leverage digital immersive technologies for blended teaching in the post-pandemic era. Focus is given towards the evolution of Virtual Learning Environments through elements of immersive audio-visual technologies, which are shown to be effective when coupled in a blended approach. It is both a review of these methodologies and a case study of the I-Ulysses: Virtual Learning Environment as a point of comparison for evaluating the review.