An increasing number of notifications demanding the smartphone user's attention, often arrive at an inappropriate moment, or carry irrelevant content. In this paper we present a study of mobile user interruptibility with respect to notification content, its sender, and the context in which a notification is received. In a real-world study we collect around 70,000 instances of notifications from 35 users. We group notifications according to the applications that initiated them, and the social relationship between the sender and the receiver. Then, by considering both content and context information, such as the current activity of a user, we discuss the design of classifiers for learning the most opportune moment for the delivery of a notification carrying a specific type of information. Our results show that such classifiers lead to a more accurate prediction of users' interruptibility than an alternative approach based on user-defined rules of their own interruptibility.
This study introduces two datasets for multimodal research on cognitive load inference and personality traits. Different to other datasets in Affective Computing, which disregard participants’ personality traits or focus only on emotions, stress, or cognitive load from one specific task, the participants in our experiments performed seven different tasks in total. In the first dataset, 23 participants played a varying difficulty (easy, medium, and hard) game on a smartphone. In the second dataset, 23 participants performed six psychological tasks on a PC, again with varying difficulty. In both experiments, the participants filled personality trait questionnaires and marked their perceived cognitive load using NASA-TLX after each task. Additionally, the participants’ physiological response was recorded using a wrist device measuring heart rate, beat-to-beat intervals, galvanic skin response, skin temperature, and three-axis acceleration. The datasets allow multimodal study of physiological responses of individuals in relation to their personality and cognitive load. Various analyses of relationships between personality traits, subjective cognitive load (i.e., NASA-TLX), and objective cognitive load (i.e., task difficulty) are presented. Additionally, baseline machine learning models for recognizing task difficulty are presented, including a multitask learning (MTL) neural network that outperforms single-task neural network by simultaneously learning from the two datasets. The datasets are publicly available to advance the field of cognitive load inference using commercially available devices.
Human mobility and social structure are at the basis of disease spreading. Disease containment strategies are usually devised from coarse-grained assumptions about human mobility. Cellular networks data, however, provides finer-grained information, not only about how people move, but also about how they communicate. In this paper we analyze the behavior of a large number of individuals in Ivory Coast using cellular network data. We model mobility and communication between individuals by means of an interconnected multiplex structure where each node represents the population in a geographic area (i.e., a sous-préfecture, a third-level administrative region). We present a model that describes how diseases circulate around the country as people move between regions. We extend the model with a concurrent process of relevant information spreading. This process corresponds to people disseminating disease prevention information, e.g., hygiene practices, vaccination campaign notices and other, within their social network. Thus, this process interferes with the epidemic. We then evaluate how restricting the mobility or using preventive information spreading process affects the epidemic. We find that restricting mobility does not delay the occurrence of an endemic state and that an information campaign might be an effective countermeasure.
7 September 2022 in Artificial Intelligence Review
Compressive sensing (CS) is a mathematically elegant tool for reducing the sensor sampling rate, potentially bringing context-awareness to a wider range of devices. Nevertheless, practical issues with the sampling and reconstruction algorithms prevent further proliferation of CS in real world domains, especially among heterogeneous ubiquitous devices. Deep learning (DL) naturally complements CS for adapting the sampling matrix, reconstructing the signal, and learning from the compressed samples. While the CS–DL integration has received substantial research interest recently, it has not yet been thoroughly surveyed, nor has any light been shed on practical issues towards bringing the CS–DL to real world implementations in the ubiquitous computing domain. In this paper we identify main possible ways in which CS and DL can interplay, extract key ideas for making CS–DL efficient, outline major trends in the CS–DL research space, and derive guidelines for the future evolution of CS–DL within the ubiquitous computing domain.
5 July 2018 in Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Today's information and communication devices provide always-on connectivity, instant access to an endless repository of information, and represent the most direct point of contact to almost any person in the world. Despite these advantages, devices such as smartphones or personal computers lead to the phenomenon of attention fragmentation, continuously interrupting individuals' activities and tasks with notifications. Attention management systems aim to provide active support in such scenarios, managing interruptions, for example, by postponing notifications to opportune moments for information delivery. In this article, we review attention management system research with a particular focus on ubiquitous computing environments. We first examine cognitive theories of attention and extract guidelines for practical attention management systems. Mathematical models of human attention are at the core of these systems, and in this article, we review sensing and machine learning techniques that make such models possible. We then discuss design challenges towards the implementation of such systems, and finally, we investigate future directions in this area, paving the way for new approaches and systems supporting users in their attention management.