Siniša Suzić

Dr. Siniša Suzić

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Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 June 2019 in Computational Intelligence and Neuroscience
Verified
Journal Article
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Vlado DelićVlado Delić
Vlado Delić
Zoran PerićZoran Perić
Zoran Perić
MSMilan Sečujski
Milan Sečujski
NJNikša Jakovljević
Nikša Jakovljević
Jelena NikolićJelena Nikolić
Jelena Nikolić
TDTijana Delić
Tijana Delić
Speech technologies have been developed for decades as a typical signal processing area, while the last decade has brought a huge progress based on new machine learning paradigms. Owing not only to their intrinsic complexity but also to their relation with cognitive sciences, speech technologies are now viewed as a prime example of interdisciplinary knowledge area. This review article on speech signal analysis and processing, corresponding machine learning algorithms, and applied computational intelligence aims to give an insight into several fields, covering speech production and auditory perception, cognitive aspects of speech communication and language understanding, both speech recognition and text-to-speech synthesis in more details, and consequently the main directions in development of spoken dialogue systems. Additionally, the article discusses the concepts and recent advances in speech signal compression, coding, and transmission, including cognitive speech coding. To conclude, the main intention of this article is to highlight recent achievements and challenges based on new machine learning paradigms that, over the last decade, had an immense impact in the field of speech signal processing.

6 February 2024 in Applied Sciences
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Journal Article
Open access
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NSNikola Simić
Nikola Simić
SSSiniša Suzić
Siniša Suzić
NMNemanja Milošević
Nemanja Milošević
VSVuk Stanojev
Vuk Stanojev
TNTijana Nosek
Tijana Nosek
DBDragana Bajović
Dragana Bajović
Human–machine interaction covers a range of applications in which machines should understand humans’ commands and predict their behavior. Humans commonly change their mood over time, which affects the way we interact, particularly by changing speech style and facial expressions. As interaction requires quick decisions, low latency is critical for real-time processing. Edge devices, strategically placed near the data source, minimize processing time, enabling real-time decision-making. Edge computing allows us to process data locally, thus reducing the need to send sensitive information further through the network. Despite the wide adoption of audio-only, video-only, and multimodal emotion recognition systems, there is a research gap in terms of analyzing lightweight models and solving privacy challenges to improve model performance. This motivated us to develop a privacy-preserving, lightweight, CNN-based (CNNs are frequently used for processing audio and video modalities) audiovisual emotion recognition model, deployable on constrained edge devices. The model is further paired with a federated learning protocol to preserve the privacy of local clients on edge devices and improve detection accuracy. The results show that the adoption of federated learning improved classification accuracy by ~2%, as well as that the proposed federated learning-based model provides competitive performance compared to other baseline audiovisual emotion recognition models.

16 March 2022 in Entropy
Verified
Journal Article
Open access
PDF file
NSNikola Simić
Nikola Simić
SSSiniša Suzić
Siniša Suzić
TNTijana Nosek
Tijana Nosek
MVMia Vujović
Mia Vujović
Zoran PerićZoran Perić
Zoran Perić
Vlado DelićVlado Delić
Vlado Delić
Speaker recognition is an important classification task, which can be solved using several approaches. Although building a speaker recognition model on a closed set of speakers under neutral speaking conditions is a well-researched task and there are solutions that provide excellent performance, the classification accuracy of developed models significantly decreases when applying them to emotional speech or in the presence of interference. Furthermore, deep models may require a large number of parameters, so constrained solutions are desirable in order to implement them on edge devices in the Internet of Things systems for real-time detection. The aim of this paper is to propose a simple and constrained convolutional neural network for speaker recognition tasks and to examine its robustness for recognition in emotional speech conditions. We examine three quantization methods for developing a constrained network: floating-point eight format, ternary scalar quantization, and binary scalar quantization. The results are demonstrated on the recently recorded SEAC dataset.

1 January 2017 in Telfor Journal
Verified
Journal Article
Open access
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TDTijana Delic
Tijana Delic
MSMilan Sečujski
Milan Sečujski
SSSiniša Suzić
Siniša Suzić
In this paper the research related to the development of a deep neural network based speech synthesizer for the Serbian language, trained on recorded utterances of a single female voice talent, is described. Two separate networks are used for prediction of acoustic features and phonetic segment durations. Through a set of experiments the optimal values of the hyper-parameters of the neural networks are established, and then the influence of the amount of training data on the quality of synthesized speech is examined. The quality is evaluated through objective measures as well as appropriate listening tests. It has been confirmed that 4-layer deep neural networks with 512 units per hidden layer, trained on 3 hours of data, produce speech of very good quality. The results also suggest that a further increase in the amount of training data may contribute to further improvement in quality.

28 April 2020 in JUCS - Journal of Universal Computer Science
Verified
Journal Article
Open access
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MSMilan Sečujski
Milan Sečujski
DPDarko Pekar
Darko Pekar
SSSiniša Suzić
Siniša Suzić
ASAnton Smirnov
Anton Smirnov
TNTijana Nosek
Tijana Nosek
The paper presents a novel architecture and method for training neural networks to produce synthesized speech in a particular voice and speaking style, based on a small quantity of target speaker/style training data. The method is based on neural network embedding, i.e. mapping of discrete variables into continuous vectors in a low-dimensional space, which has been shown to be a very successful universal deep learning technique. In this particular case, different speaker/style combinations are mapped into different points in a low-dimensional space, which enables the network to capture the similarities and differences between speakers and speaking styles more efficiently. The initial model from which speaker/style adaptation was carried out was a multi-speaker/multi-style model based on 8.5 hours of American English speech data which corresponds to 16 different speaker/style combinations. The results of the experiments show that both versions of the obtained system, one using 10 minutes and the other as little as 30 seconds of target data, outperform the state of the art in parametric speaker/style-dependent speech synthesis. This opens a wide range of application of speaker/style dependent speech synthesis based on small quantities of training data, in domains ranging from customer interaction in call centers to robot-assisted medical therapy.

1 November 2012
Verified
Conference Paper
Closed access
MGMilan Gnjatovic
Milan Gnjatovic
SSSiniša Suzić
Siniša Suzić
VMVladimir Morosev
Vladimir Morosev
Vlado DelićVlado Delić
Vlado Delić
This paper reports certain aspects of the design and implementation of a prototype conversational agent embedded in Android-based mobile phones. The embedded conversational agent is intended to enable a speech-based interface between the user and the mobile phone, and thus to make the use of the phone more intuitive for nontechnical users. The interaction domain is basic handling of the textual messages and call history. The paper discusses and illustrates the implementation aspects of loading the data from the mobile phone and their representation in the prototype system, and the design aspects of a dialogue strategy.