Color constancy is the ability to measure colors of objects independent of the color of the light source. A well-known color constancy method is based on the gray-world assumption which assumes that the average reflectance of surfaces in the world is achromatic. In this paper, we propose a new hypothesis for color constancy namely the gray-edge hypothesis, which assumes that the average edge difference in a scene is achromatic. Based on this hypothesis, we propose an algorithm for color constancy. Contrary to existing color constancy algorithms, which are computed from the zero-order structure of images, our method is based on the derivative structure of images. Furthermore, we propose a framework which unifies a variety of known (gray-world, max-RGB, Minkowski norm) and the newly proposed gray-edge and higher order gray-edge algorithms. The quality of the various instantiations of the framework is tested and compared to the state-of-the-art color constancy methods on two large data sets of images recording objects under a large number of different light sources. The experiments show that the proposed color constancy algorithms obtain comparable results as the state-of-the-art color constancy methods with the merit of being computationally more efficient.
22 February 2011 in IEEE Transactions on Image Processing
Computational color constancy is a fundamental prerequisite for many computer vision applications. This paper presents a survey of many recent developments and state-of-the-art methods. Several criteria are proposed that are used to assess the approaches. A taxonomy of existing algorithms is proposed and methods are separated in three groups: static methods, gamut-based methods, and learning-based methods. Further, the experimental setup is discussed including an overview of publicly available datasets. Finally, various freely available methods, of which some are considered to be state of the art, are evaluated on two datasets.
8 April 2010 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Existing color constancy methods are all based on specific assumptions such as the spatial and spectral characteristics of images. As a consequence, no algorithm can be considered as universal. However, with the large variety of available methods, the question is how to select the method that performs best for a specific image. To achieve selection and combining of color constancy algorithms, in this paper natural image statistics are used to identify the most important characteristics of color images. Then, based on these image characteristics, the proper color constancy algorithm (or best combination of algorithms) is selected for a specific image. To capture the image characteristics, the Weibull parameterization (e.g., grain size and contrast) is used. It is shown that the Weibull parameterization is related to the image attributes to which the used color constancy methods are sensitive. An MoG-classifier is used to learn the correlation and weighting between the Weibull-parameters and the image attributes (number of edges, amount of texture, and SNR). The output of the classifier is the selection of the best performing color constancy method for a certain image. Experimental results show a large improvement over state-of-the-art single algorithms. On a data set consisting of more than 11,000 images, an increase in color constancy performance up to 20 percent (median angular error) can be obtained compared to the best-performing single algorithm. Further, it is shown that for certain scene categories, one specific color constancy algorithm can be used instead of the classifier considering several algorithms.
1 October 2008 in International Journal of Computer Vision
Edge-based color constancy methods make use of image derivatives to estimate the illuminant. However, different edge types exist in real-world images, such as material, shadow, and highlight edges. These different edge types may have a distinctive influence on the performance of the illuminant estimation. Therefore, in this paper, an extensive analysis is provided of different edge types on the performance of edge-based color constancy methods. First, an edge-based taxonomy is presented classifying edge types based on their photometric properties (e.g., material, shadow-geometry, and highlights). Then, a performance evaluation of edge-based color constancy is provided using these different edge types. From this performance evaluation, it is derived that specular and shadow edge types are more valuable than material edges for the estimation of the illuminant. To this end, the (iterative) weighted Gray-Edge algorithm is proposed in which these edge types are more emphasized for the estimation of the illuminant. Images that are recorded under controlled circumstances demonstrate that the proposed iterative weighted Gray-Edge algorithm based on highlights reduces the median angular error with approximately 25 percent. In an uncontrolled environment, improvements in angular error up to 11 percent are obtained with respect to regular edge-based color constancy.
18 August 2011 in IEEE Transactions on Image Processing
Color constancy algorithms are generally based on the simplifying assumption that the spectral distribution of a light source is uniform across scenes. However, in reality, this assumption is often violated due to the presence of multiple light sources. In this paper, we will address more realistic scenarios where the uniform light-source assumption is too restrictive. First, a methodology is proposed to extend existing algorithms by applying color constancy locally to image patches, rather than globally to the entire image. After local (patch-based) illuminant estimation, these estimates are combined into more robust estimations, and a local correction is applied based on a modified diagonal model. Quantitative and qualitative experiments on spectral and real images show that the proposed methodology reduces the influence of two light sources simultaneously present in one scene. If the chromatic difference between these two illuminants is more than 1° , the proposed framework outperforms algorithms based on the uniform light-source assumption (with error-reduction up to approximately 30%). Otherwise, when the chromatic difference is less than 1° and the scene can be considered to contain one (approximately) uniform light source, the performance of the proposed method framework is similar to global color constancy methods.