Quantitative formal models capture probabilistic behaviour, real-time aspects, or general continuous dynamics. A number of tools support their automatic analysis with respect to dependability or performance properties. QComp 2019 is the first, friendly competition among such tools. It focuses on stochastic formalisms from Markov chains to probabilistic timed automata specified in the Jani model exchange format, and on probabilistic reachability, expected-reward, and steady-state properties. QComp draws its benchmarks from the new Quantitative Verification Benchmark Set. Participating tools, which include probabilistic model checkers and planners as well as simulation-based tools, are evaluated in terms of performance, versatility, and usability. In this paper, we report on the challenges in setting up a quantitative verification competition, present the results of QComp 2019, summarise the lessons learned, and provide an outlook on the features of the next edition of QComp.
Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is known, this technique does not provide any guarantees on its results. We provide the first stopping criterion for VI on simple stochastic games. It is achieved by additionally computing a convergent sequence of over-approximations of the value, relying on an analysis of the game graph. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. As another consequence, we can provide a simulation-based asynchronous VI algorithm, which yields the same guarantees, but without necessarily exploring the whole game graph.