Jong-Hyun Kim

Prof. Jong-Hyun Kim

orcid

Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 October 2001 in Neuroscience Letters
Verified
Journal Article
Closed access
DNDo-Hyun Nam
Do-Hyun Nam
SHSeung-Chyul Hong
Seung-Chyul Hong
WLWon Ha Lee
Won Ha Lee
JLJung-Il Lee
Jung-Il Lee
HSHyung-Jin Shin
Hyung-Jin Shin
JKJong-Hyun Kim
Jong-Hyun Kim

31 July 2010 in Journal of Clinical Neuroscience
Verified
Journal Article
Closed access
CJChul-Jin Jeon
Chul-Jin Jeon
DKDoo-Sik Kong
Doo-Sik Kong
DNDo-Hyun Nam
Do-Hyun Nam
JLJung-Il Lee
Jung-Il Lee
KPKwan Park
Kwan Park
JKJong-Hyun Kim
Jong-Hyun Kim

27 October 2023 in IEEE Access
Verified
Journal Article
Open access
JKJong-Hyun Kim
Jong-Hyun Kim
JLJung Lee
Jung Lee
In this paper, we propose a data augmentation technique based on Convolutional Neural Networks (CNN or ConvNet) training to efficiently obtain a dataset of images containing concrete cracks. Concrete cracks usually do not have a standardized shape and have complex patterns, making it difficult to obtain images of them, and there is a risk of exposure to dangerous situations when securing data. Therefore, in this paper, we efficiently address the difficulty of dataset collection by using a data augmentation technique based on learning the direction and thickness of cracks, which is cost-effective and time-efficient. Moreover, to improve efficiency, we introduce a method of adaptively handling crack data by constructing a quadtree based on the presence of cracks. To confirm the extent of the improvement in accuracy, we conducted experiments applying the crack detection algorithm to various scenes, and the accuracy was improved in all scenes when measured by IoU (Intersection over union) accuracy. When the algorithm was performed without augmenting the crack data, the false detection rate was about 25%. However, when we augmented the data using our method, the false detection rate significantly decreased to 3%.

29 October 2020 in PLOS ONE
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Journal Article
Open access
PDF file
JKJong-Hyun Kim
Jong-Hyun Kim
Jung LeeJung Lee
Jung Lee
In this paper, we propose a new interface to control VR(Virtual reality) contents, games, and animations in real-time using the user’s breath and the acceleration sensor of a mobile device. Although interaction techniques are very important in VR and physically-based animations, UI(User interface) methods using different types of devices or controllers have not been covered. Most of the proposed interaction techniques have focused on screen touch and motion recognition. The direction of the breath is calculated using the position and angle between the user and the mobile device, and the control position to handle the contents is determined using the acceleration sensor built into the mobile device. Finally, to remove the noise contained in the input breath, the magnitude of the wind is filtered using a kernel modeling a pattern similar to the actual breath. To demonstrate the superiority of this study, we produced real-time interaction results by applying the breath as an external force of VR contents, games, and animations.

6 May 2013 in Computer Graphics Forum
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Journal Article
Open access
PDF file
JIJaeho Im
Jaeho Im
HPHanwook Park
Hanwook Park
JKJong-Hyun Kim
Jong-Hyun Kim
Chang Hun KimChang Hun Kim
Chang Hun Kim
This paper presents a particle‐grid method to simulate the generation of opaque ice which has air bubbles in it. Water temperature is diffused over a grid, and the exchange of dissolved air between ice and water particles is simulated. We render a particle as an air bubble if it has sufficient air. Otherwise, it is treated as a cloudy volume by distributing air into dissolved air field when the final state has been reached. In addition, our method includes a model in which heat transfer rate may change across the grid. Unlike previous models which could generate an ice volume of only fixed shapes, our approach uses signed distance function (SDF) to generate opaque ice volumes stored in containers of various geometric shapes and can render needle‐shaped or egg‐shaped bubbles.

8 May 2012 in The Visual Computer
Verified
Journal Article
Closed access
PDF file
PKPo-Ram Kim
Po-Ram Kim
HLHo-Young Lee
Ho-Young Lee
JKJong-Hyun Kim
Jong-Hyun Kim
Chang Hun KimChang Hun Kim
Chang Hun Kim