Dimitris Grammenos

Dr. Dimitris Grammenos

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Research Focus & Metrics

Academic Career Length

32Years (1995-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 February 2009 in Computers in Entertainment
Verified
Journal Article
Open access
PDF file
DGDimitris Grammenos
Dimitris Grammenos
ASAnthony Savidis
Anthony Savidis
CSConstantine Stephanidis
Constantine Stephanidis
Today, computer games are one of the major sources of entertainment. Computer games are usually far more demanding than typical interactive applications in terms of motor and sensory skills needed for interaction control, due to special-purpose input devices, complicated interaction techniques, and the primary emphasis on visual control and attention. This renders computer games inaccessible to a large percentage of people with disabilities. This article introduces the concept of universally accessible games , that is, games proactively designed to optimally fit and adapt to individual gamer characteristics and to be concurrently played among people with diverse abilities, without requiring particular adjustments or modifications. The concept is elaborated and tested through four case studies: a web-based chess game ( UA-Chess ), an action game ( Access Invaders ), a universally inaccessible game ( Game Over !) used as an interactive educational tool, and an improved version of Access Invaders ( Terrestrial Invaders ). For all cases, key design and evaluation findings are discussed, reporting consolidated know-how and experience. Finally, the research challenge of creating multiplayer universally accessible games is further elaborated, proposing the novel concept of Parallel Game Universes as a potential solution.

1 January 2006
Verified
Book Chapter
Closed access
PDF file
DGDimitris Grammenos
Dimitris Grammenos
ASAnthony Savidis
Anthony Savidis
YGYannis Georgalis
Yannis Georgalis
CSConstantine Stephanidis
Constantine Stephanidis

6 April 2008
Verified
Conference Paper
Open access
PDF file
DGDimitris Grammenos
Dimitris Grammenos

1 January 2000 in Interacting with Computers
Verified
Journal Article
Closed access
PDF file
DGDimitris Grammenos
Dimitris Grammenos
DAD Akoumianakis
D Akoumianakis
CSC Stephanidis
C Stephanidis
For a number of years, the primary medium for propagating human factors input to interactive system development has been paper-based guideline refere

1 January 2007
Verified
Book Chapter
Closed access
PDF file
DGDimitris Grammenos
Dimitris Grammenos
ASAnthony Savidis
Anthony Savidis
CSConstantine Stephanidis
Constantine Stephanidis

1 January 2013
Verified
Book Chapter
Closed access
PDF file
Asterios LeonidisAsterios Leonidis
Asterios Leonidis
MKMaria Korozi
Maria Korozi
George MargetisGeorge Margetis
George Margetis
DGDimitris Grammenos
Dimitris Grammenos
CSConstantine Stephanidis
Constantine Stephanidis