Hae Won Byun

Prof. Dr. Hae Won Byun


Research Focus & Metrics

Academic Career Length

16Years (2011-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 January 2021 in Sensors
Verified
Journal Article
Open access
PDF file
QZQimeng Zhang
Qimeng Zhang
JBJi-Su Ban
Ji-Su Ban
MKMingyu Kim
Mingyu Kim
HBHae Won Byun
Hae Won Byun
Chang Hun KimChang Hun Kim
Chang Hun Kim
We propose a low-asymmetry interface to improve the presence of non-head-mounted-display (non-HMD) users in shared virtual reality (VR) experiences with HMD users. The low-asymmetry interface ensures that the HMD and non-HMD users’ perception of the VR environment is almost similar. That is, the point-of-view asymmetry and behavior asymmetry between HMD and non-HMD users are reduced. Our system comprises a portable mobile device as a visual display to provide a changing PoV for the non-HMD user and a walking simulator as an in-place walking detection sensor to enable the same level of realistic and unrestricted physical-walking-based locomotion for all users. Because this allows non-HMD users to experience the same level of visualization and free movement as HMD users, both of them can engage as the main actors in movement scenarios. Our user study revealed that the low-asymmetry interface enables non-HMD users to feel a presence similar to that of the HMD users when performing equivalent locomotion tasks in a virtual environment. Furthermore, our system can enable one HMD user and multiple non-HMD users to participate together in a virtual world; moreover, our experiments show that the non-HMD user satisfaction increases with the number of non-HMD participants owing to increased presence and enjoyment.

9 August 2022 in International Journal of Human–Computer Interaction
Verified
Journal Article
Closed access
QZQimeng Zhang
Qimeng Zhang
CKChang-Hun Kim
Chang-Hun Kim
HBHae Won Byun
Hae Won Byun
We present a new 3D user interface for selecting an arbitrarily shaped region of interest (ROI) in virtual reality. The interface’s primary objective is the selection of a surface geometry’s boundaries having various shapes (e.g., arch- or concave-shaped boundaries) for 3D model editing or annotation. Compared with previous convex ROI shape selection, we explore a more challenging arbitrarily shaped selection. We address this issue by generating a flexible selection space based on a user’s multiple finger position mapping into the shaped ROI on a 3D surface geometry and providing visual feedback to assist the user in progressively refining the selection shape. We employ a leap motion controller for free-hand finger position input and gesture-based navigation to construct a flexible and natural user interface. To demonstrate the efficiency of our method, we evaluate the system usability by conducting a user study and compare the results with those of the state-of-the-art manual-input ROI selection technique.

31 December 2024 in Journal of Digital Contents Society
Verified
Journal Article
Open access
HPHyung-Hee Park
Hyung-Hee Park
HBHae Won Byun
Hae Won Byun

31 December 2021 in Journal of Digital Contents Society
Verified
Journal Article
Open access
KKKi-Hyeon Kim
Ki-Hyeon Kim
HYHo-Yeon Yu
Ho-Yeon Yu
HLHyo-Jin Lee
Hyo-Jin Lee
HBHae Won Byun
Hae Won Byun

30 June 2023 in Journal of Digital Contents Society
Verified
Journal Article
Open access
JKJee-Hyun Kim
Jee-Hyun Kim
YKYe-Rim Kim
Ye-Rim Kim
HBHae Won Byun
Hae Won Byun

31 December 2023 in Journal of Digital Contents Society
Verified
Journal Article
Open access
SCSuzy Choi
Suzy Choi
HBHae Won Byun
Hae Won Byun