The goal of this study was to use eye-tracking and log-file data to investigate the impact of prior knowledge on college students’ (N = 194, with a subset of n = 30 for eye tracking and sequence mining analyses) fixations on (i.e., looking at) self-regulated learning-related areas of interest (i.e., specific locations on the interface) and on the sequences of engaging in cognitive and metacognitive self-regulated learning processes during learning with MetaTutor, an Intelligent Tutoring System that teaches students about the human circulatory system. Results revealed that there were no significant differences in fixations on single areas of interest by the prior knowledge group students were assigned to; however there were significant differences in fixations on pairs of areas of interest, as evidenced by eye-tracking data. Furthermore, there were significant differences in sequential patterns of engaging in cognitive and metacognitive self-regulated learning processes by students’ prior knowledge group, as evidenced from log-file data. Specifically, students with high prior knowledge engaged in processes containing cognitive strategies and metacognitive strategies whereas students with low prior knowledge did not. These results have implications for designing adaptive intelligent tutoring systems that provide individualized scaffolding and feedback based on individual differences, such as levels of prior knowledge.
16 December 2019 in International Journal of Artificial Intelligence in Education
The goal of this study was to examine college students’ (n = 61) contextualized emotions during in-game actions while playing Crystal Island, a game-based learning environment where students are tasked with solving the mystery of what illness impacted all island inhabitants. We examined emotions during in-game actions: during book reading, after scanning food items for the transmission source, and after submitting a final diagnosis. We dichotomized each activity’s feedback into a positive or negative outcome: a relevant or irrelevant book for solving the mystery, testing food items that generate a positive or negative result, or submitting a correct or incorrect final diagnosis. Results revealed that expressing joy while reading a relevant book and expressing confusion after a positive scan significantly positively predicted overall game score, which we used as a proxy for problem-solving performance. Implications include understanding different levels of emotions students express during learning with all advanced learning technologies.
26 September 2017 in IEEE Transactions on Learning Technologies
Research on collaborative learning between humans and virtual pedagogical agents represents a necessary extension to recent research on the conceptual, theoretical, methodological, analytical, and educational issues behind co- and socially-shared regulated learning between humans. This study presents a novel coding framework that was developed and used to describe collaborations between learners and a pedagogical agent (PA) during a subgoal setting activity with MetaTutor, an intelligent tutoring system. Learner-PA interactions were examined across two scaffolding conditions: prompt and feedback (PF), and control. Learners' compliance to follow the PA's prompts and feedback in the PF condition were also examined. Results demonstrated that learners followed the PA's prompts and feedback to help them set more appropriate subgoals for their learning session the majority of the time. Descriptive statistics revealed that when subgoals were set collaboratively between learners and the PA, they generally lead to higher proportional learning gains when compared to less collaboratively set goals. Taken together, the results provide preliminary evidence that learners are both willing to engage in and benefit from collaborative interactions with PAs when immediate, directional feedback and the opportunity to try again are provided. Implications and future directions for extending co- and socially-shared regulated learning theories to include learner-PA interactions are proposed.
2 September 2024 in Journal of Special Education Preparation
Integrating Artificial Intelligence-Powered Personalized Learning (AI-PPL) in special education teacher preparation represents a shift toward tailoring educational experiences to meet the unique needs of preservice teachers and students with disabilities. This article explores the implementation of AI-PPL tools in teacher preparation programs, highlighting their potential to customize learning experiences, provide adaptive feedback, and enhance engagement through interactive content. This review of current AI-PPL functionalities, such as adaptive learning environments and customized feedback mechanisms, demonstrates how AI-PPL can impact teaching practices and student learning outcomes. The article introduces critical attributes for successful AI-PPL integration, such as ensuring accessibility and inclusivity. It calls for further professional development to enhance educator competency and skills. By presenting real-world examples and guiding questions for special education faculty, the authors offer practical insights for educators and faculty members to effectively navigate the complexities of adopting AI technologies in teacher preparation programs.