Pasin Israsena

Dr. Pasin Israsena

orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 January 2013 in The Scientific World Journal
Verified
Journal Article
Open access
PDF file
NJNoppadon Jatupaiboon
Noppadon Jatupaiboon
SPSetha Pan-ngum
Setha Pan-ngum
PIPasin Israsena
Pasin Israsena
We propose to use real‐time EEG signal to classify happy and unhappy emotions elicited by pictures and classical music. We use PSD as a feature and SVM as a classifier. The average accuracies of subject‐dependent model and subject‐independent model are approximately 75.62% and 65.12%, respectively. Considering each pair of channels, temporal pair of channels (T7 and T8) gives a better result than the other area. Considering different frequency bands, high‐frequency bands (Beta and Gamma) give a better result than low‐frequency bands. Considering different time durations for emotion elicitation, that result from 30 seconds does not have significant difference compared with the result from 60 seconds. From all of these results, we implement real‐time EEG‐based happiness detection system using only one pair of channels. Furthermore, we develop games based on the happiness detection system to help user recognize and control the happiness.

1 February 2019 in Clinical Interventions in Aging
Verified
Journal Article
Open access
PDF file
SJSuwicha Jirayucharoensak
Suwicha Jirayucharoensak
PIPasin Israsena
Pasin Israsena
SPSetha Pan-Ngum
Setha Pan-Ngum
SHSolaphat Hemrungrojn
Solaphat Hemrungrojn
MMMichael Maes
Michael Maes
Introduction: This study examines the clinical efficacy of a game-based neurofeedback training (NFT) system to enhance cognitive performance in patients with amnestic mild cognitive impairment (aMCI) and healthy elderly subjects. The NFT system includes five games designed to improve attention span and cognitive performance. The system estimates attention levels by investigating the power spectrum of Beta and Alpha bands. Methods: We recruited 65 women with aMCI and 54 healthy elderly women. All participants were treated with care as usual (CAU); 58 were treated with CAU + NFT (20 sessions of 30 minutes each, 2–3 sessions per week), 36 with CAU + exergame-based training, while 25 patients had only CAU. Cognitive functions were assessed using the Cambridge Neuropsychological Test Automated Battery both before and after treatment. Results: NFT significantly improved rapid visual processing and spatial working memory (SWM), including strategy, when compared with exergame training and no active treatment. aMCI was characterized by impairments in SWM (including strategy), pattern recognition memory, and delayed matching to samples. Conclusion: In conclusion, treatment with NFT improves sustained attention and SWM. Nevertheless, NFT had no significant effect on pattern recognition memory and short-term visual memory, which are the other hallmarks of aMCI. The NFT system used here may selectively improve sustained attention, strategy, and executive functions, but not other cognitive impairments, which characterize aMCI in women.

17 September 2019 in Sensors
Verified
Journal Article
Open access
PDF file
CAChanavit Athavipach
Chanavit Athavipach
SPSetha Pan-ngum
Setha Pan-ngum
PIPasin Israsena
Pasin Israsena
For future healthcare applications, which are increasingly moving towards out-of-hospital or home-based caring models, the ability to remotely and continuously monitor patients’ conditions effectively are imperative. Among others, emotional state is one of the conditions that could be of interest to doctors or caregivers. This paper discusses a preliminary study to develop a wearable device that is a low cost, single channel, dry contact, in-ear EEG suitable for non-intrusive monitoring. All aspects of the designs, engineering, and experimenting by applying machine learning for emotion classification, are covered. Based on the valence and arousal emotion model, the device is able to classify basic emotion with 71.07% accuracy (valence), 72.89% accuracy (arousal), and 53.72% (all four emotions). The results are comparable to those measured from the more conventional EEG headsets at T7 and T8 scalp positions. These results, together with its earphone-like wearability, suggest its potential usage especially for future healthcare applications, such as home-based or tele-monitoring systems as intended.


23 October 2018 in JMIR mHealth and uHealth
Verified
Journal Article
Open access
KYKwanchanok Yimtae
Kwanchanok Yimtae
PIPasin Israsena
Pasin Israsena
PTPanida Thanawirattananit
Panida Thanawirattananit
SSSangvorn Seesutas
Sangvorn Seesutas
SSSiwat Saibua
Siwat Saibua
TSTharapong Soonrach
Tharapong Soonrach
Background: Hearing ability is important for children to develop speech and language skills as they grow. After a mandatory newborn hearing screening, group or mass screening of children at later ages, such as at preschool age, is often practiced. For this practice to be effective and accessible in low-resource countries such as Thailand, innovative enabling tools that make use of pervasive mobile and smartphone technology should be considered. Objective: This study aims to develop a cost-effective, tablet-based hearing screening system that can perform a rapid minimal speech recognition level test. Methods: An Android-based screening app was developed. The screening protocol involved asking children to choose pictures corresponding to a set of predefined words heard at various sound levels offered in a specifically designed sequence. For the app, the set of words was validated, and their corresponding speech power levels were calibrated. We recruited 122 children, aged 4-5 years, during the development phase. Another 63 children of the same age were screened for their hearing abilities using the app in version 2. The results in terms of the sensitivity and specificity were compared with those measured using the conventional audiometric equipment. Results: For screening purposes, the sensitivity of the developed screening system version 2 was 76.67% (95% CI 59.07-88.21), and the specificity was 95.83% (95% CI 89.77-98.37) for screening children with mild hearing loss (pure-tone average threshold at 1, 2, and 4 kHz, >20 dB). The time taken for the screening of each child was 150.52 (SD 19.07) seconds (95% CI 145.71-155.32 seconds). The average time used for conventional play audiometry was 11.79 (SD 3.66) minutes (95% CI 10.85-12.71 minutes). Conclusions: This study shows the potential use of a tablet-based system for rapid and mobile hearing screening. The system was shown to have good overall sensitivity and specificity. Overall, the idea can be easily adopted for systems based on other languages.

15 June 2021 in JMIR Serious Games
Verified
Journal Article
Open access
PIPasin Israsena
Pasin Israsena
SJSuwicha Jirayucharoensak
Suwicha Jirayucharoensak
SHSolaphat Hemrungrojn
Solaphat Hemrungrojn
SPSetha Pan-ngum
Setha Pan-ngum
Background: The aging population is one of the major challenges affecting societies worldwide. As the proportion of older people grows dramatically, so does the number of age-related illnesses such as dementia-related illnesses. Preventive care should be emphasized as an effective tool to combat and manage this situation. Objective: The aim of this pilot project was to study the benefits of using neurofeedback-based brain training games for enhancing cognitive performance in the elderly population. In particular, aiming for practicality, the training games were designed to operate with a low-cost consumer-grade single-channel electroencephalogram (EEG) headset that should make the service scalable and more accessible for wider adoption such as for home use. Methods: Our training system, which consisted of five brain exercise games using neurofeedback, was serviced at 5 hospitals in Thailand. Participants were screened for cognitive levels using the Thai Mental State Examination and Montreal Cognitive Assessment. Those who passed the criteria were further assessed with the Cambridge Neuropsychological Test Automated Battery (CANTAB) computerized cognitive assessment battery. The physiological state of the brain was also assessed using 16-channel EEG. After 20 sessions of training, cognitive performance and EEG were assessed again to compare pretraining and posttraining results. Results: Thirty-five participants completed the training. CANTAB results showed positive and significant effects in the visual memory (delayed matching to sample [percent correct] P=.04), attention (median latency P=.009), and visual recognition (spatial working memory [between errors] P=.03) domains. EEG also showed improvement in upper alpha activity in a resting state (open-eyed) measured from the occipital area (P=.04), which similarly indicated improvement in the cognitive domain (attention). Conclusions: Outcomes of this study show the potential use of practical neurofeedback-based training games for brain exercise to enhance cognitive performance in the elderly population.