Students’ motivation is an important factor in ensuring the success of e-learning implementation. In order to ensure students is motivated to use e-learning, motivational design has been used during the development process of e-learning applications. The use of gamification in learning context can help to increase student motivation. The ARCS+G model of motivational design is used as a guide for the gamification of learning. This study focuses on the influence of gamification on students’ motivation in using e-learning applications based on the ARCS+G model. Data from the Instructional Materials Motivation Scale used, were gathered and analysed for comparison of two groups (one control and one experimental) in attention, relevance, confidence, and satisfaction categories. Based on analysis of the result, students from the experimental group are more motivated to use e-learning applications compared with the controlled group. This proves that gamification affect students’ motivation when used in e-learning applications.
ARCS model is a motivational design model for learning environments to stimulate and sustain learner motivation using the problem-solving approach. The ARCS model often used to identify and solve problems in a systematic way to motivate a learner in classroom learning or e-learning environment. The gamification of learning provides a useful technique to drive engagement and motivation in applying game mechanics and dynamics into learning activities. In spite of the success of gamification of learning, there are also failures. The proper method is needed to integrate gamification into learning. In this paper, we propose an enhanced ARCS model for gamification of learning called ARCS+G. The ARCS+G model is aimed to provide a solution for the problems in utilizing gamification of learning.
The Unified Modeling Language (UML) is probably the most widely known and used notation for object- oriented analysis and design. UML consists of various graphical notations, which capture the static system structures (class diagrams), system component behaviors (state transition diagrams) and system component interactions (collaboration and sequence diagrams). UML notations can be produced with the help of CASE (Computer-aided software engineering) tools such as Rational Rose. Basically, we proposed the development of an Assessment system for UML class diagram, the UML Class Diagram Assessor (UCDA). This tool will receive a students UML class diagram in the form of Rational Rose petal files. In this paper we present a design of UML Class Diagram Assessor (UCDA) that evaluates UML class diagrams automatically. UCDA evaluates the diagram based on three aspects: its structure; its correctness and language used. The output of UCDA is a list of comments on a diagram that is hoped to guide students in understanding on how to represent the system requirement in UML model correctly.
9 January 2024 in Journal of Advanced Research in Applied Sciences and Engineering Technology
The COVID-19 pandemic has significantly transformed the landscape of education delivery, leading to a surge in online teaching and learning methods, and consequently, increased Internet usage among students. These circumstances have created an environment that make them vulnerable to cybercrime due to the lack of cybersecurity awareness. This paper proposes a cyber-awareness program aimed at increasing students' knowledge of cybersecurity and their ability to manage the risk of cyber threats. The methodology employed consists of four phases: Initiation and Planning, Development of Modules, Implementation, and Evaluation. The results of descriptive and statistical analyses show an increase in participants' awareness of cyber security threats and risks following their participation in the program. In conclusion, this program has successfully achieved its objectives of enhancing cyber security awareness and promoting safe internet usage among participants. These findings suggest that similar programs can be utilized to increase cybersecurity awareness and promote safe internet usage among the students.
3 September 2019 in Humanities & Social Sciences Reviews
Purpose: A Social Networking Site (also social networking service or social media) is a platform to make people connected and share anything about them. The purpose of this research to construct a framework for the Development of Social Networking Site Skill to help women in rural areas to face the growth of ICT. This paper discusses how the proposed framework can help them to develop their skills of marketing using the SNS. This kind of effort, hopefully could empower the targeted marginalized group with the knowledge of information engineering, increase their awareness and utilization of ICT in their everyday actions. Methodology: The data obtained are the result of on-going projects in Setiu Wetlands, Terengganu. Community rural women in Setiu Wetlands are respondent for this study. A total of 30 people (identified as women entrepreneurs) were respondents and profile data was preliminary studies about the skills and existing ICT literacy and internet use. Main Findings: Based on profiling data that have been collected, a framework for the development of skills in using social media as a business medium has been developed. Implications/Applications: The framework developed is expected to produce successful entrepreneurs from rural women communities. The entrepreneur will be an example to other women. This effort also is expected to help rural women community can improve the living standards of their families.
The World Tourism Organization defines tourists as people "who travel to and stay in places outside their usual environment for more than twenty-four (24) hours and not more than one consecutive year for leisure, business and other purposes not related to the exercise of an activity remunerated from within the place visited". This paper describes a research and development of an intelligent decision support system for tourism destination choice. A prototype system called tourism advisory system (TAS) is proposed to assist tourists in planning their travel using fuzzy logic approach. Selected practitioners in tourism industry and potential users will be invited to participate in testing system to evaluate the performance of the system. This research is rated highly on the effectiveness and the usability of the system.