Yongwen Du

Yongwen Du

orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 August 2021 in IEEE Access
Verified
Journal Article
Open access
SLShuyang Li
Shuyang Li
XHXiaohui Hu
Xiaohui Hu
YDYongwen Du
Yongwen Du
As a promising paradigm, computation offloading technology can offload computing tasks to multi-access edge computing (MEC) servers, which is an appealing choice for resource-constrained terminal devices to reduce their computational effort. However, due to limited resources, one crucial research challenge for computation offloading is to design the appropriate offloading policy to determine which tasks should be offloaded in some complex circumstances. In this paper, we study the offloading decision problem in a software-defined networking (SDN) driven MEC environment with multiple users and multiple servers. To ensure that end-users do not abuse the computing resources in the MEC system, we formulate the profit of MEC servers as our optimization objective. We jointly optimize the selection of MEC servers, the size of offloading data, and the price of MEC computing service to maximize the profit of MEC servers. However, considering the dynamic and stochastic of end-users, it is challenging to obtain the optimal policy in such a MEC environment. We apply deep reinforcement learning (DRL) and Game theory to our proposed approach. Specifically, we propose a proximal policy optimization (PPO) reinforcement learning framework to tackle the selection of MEC servers. Secondly, a two-step optimization problem is formulated to determine the size of offloading data and the pricing of computing services. The optimal values of those two were determined by achieving the Nash equilibrium of the strategy game between end-users. Extensive simulation results prove that our proposal has a better performance than existing solutions in convergence time and stability.

29 September 2021 in Sensors
Verified
Journal Article
Open access
PDF file
SLShuyang Li
Shuyang Li
XHXiaohui Hu
Xiaohui Hu
YDYongwen Du
Yongwen Du
Computation offloading technology extends cloud computing to the edge of the access network close to users, bringing many benefits to terminal devices with limited battery and computational resources. Nevertheless, the existing computation offloading approaches are challenging to apply to specific scenarios, such as the dense distribution of end-users and the sparse distribution of network infrastructure. The technological revolution in the unmanned aerial vehicle (UAV) and chip industry has granted UAVs more computing resources and promoted the emergence of UAV-assisted mobile edge computing (MEC) technology, which could be applied to those scenarios. However, in the MEC system with multiple users and multiple servers, making reasonable offloading decisions and allocating system resources is still a severe challenge. This paper studies the offloading decision and resource allocation problem in the UAV-assisted MEC environment with multiple users and servers. To ensure the quality of service for end-users, we set the weighted total cost of delay, energy consumption, and the size of discarded tasks as our optimization objective. We further formulate the joint optimization problem as a Markov decision process and apply the soft actor–critic (SAC) deep reinforcement learning algorithm to optimize the offloading policy. Numerical simulation results show that the offloading policy optimized by our proposed SAC-based dynamic computing offloading (SACDCO) algorithm effectively reduces the delay, energy consumption, and size of discarded tasks for the UAV-assisted MEC system. Compared with the fixed local-UAV scheme in the specific simulation setting, our proposed approach reduces system delay and energy consumption by approximately 50% and 200%, respectively.

9 September 2019 in Electronics
Verified
Journal Article
Open access
PDF file
YDYongwen Du
Yongwen Du
JXJinzong Xia
Jinzong Xia
JGJunhui Gong
Junhui Gong
XHXiaohui Hu
Xiaohui Hu
Due to resource constraints and severe conditions, wireless sensor networks should be self-adaptive to maintain certain desirable properties, such as energy efficiency and fault tolerance. In this paper, we design a practical utility function that can effectively balance transmit power, residual energy, and network connectivity, and then we investigate a topology control game model based on non-cooperative game theory. The theoretical analysis shows that the topology game model is a potential game and can converge to a state of the Nash equilibrium. Based on this model, an energy-efficient and fault-tolerant topology control game algorithm, EFTCG, is proposed to adaptively constructs a network topology. In turn, we present two subalgorithms: EFTCG-1 and EFTCG-2. The former just guarantees network single connectivity, but the latter can guarantee network biconnectivity. We evaluate the energy-efficient effect of EFTCG-1. Meanwhile, we also analyze the fault-tolerant performance of EFTCG-2. The simulation results verify the validity of the utility function. EFTCG-1 can efficiently prolong the network lifetime compared with other game-based algorithms, and EFTCG-2 performs better in robustness, although does not significantly reduce the network lifetime.

11 February 2021 in IEEE Access
Verified
Journal Article
Open access
YDYongwen Du
Yongwen Du
WZWenxian Zhang
Wenxian Zhang
SWShan Wang
Shan Wang
JXJinzong Xia
Jinzong Xia
HMHytheim Alhag Mohammad
Hytheim Alhag Mohammad
Device to device (D2D) communication has recently been established in the literature as an effective means to increase the frequency spectrum and enhance the efficiency of energy consumption in future cellular systems. However, certain issues, resulting from reusing resources in the same cell, have caused serious perturbations. We study issues pertaining to D2D communication, such as dual mode selection, channel allocation and power control, aiming at the maximization of the overall throughput of the system, while at the same time ensuring that the generated interference is kept minimized. This is an NP-Hard problem that decomposes the optimization problem into two layers: the inner layer, where the DQN algorithm is used as an indicator of the optimal transmission power that should be allocated to the D2D pairs in accordance with their mode of operation, and the outer layer, where strategic decisions, such as which communication mode to use and how to allocate the channels, are made. We have proved the superiority of the proposed scheme, in terms of both system throughput and performance, through simulating experiments involving different scenarios.

12 March 2021 in IEEE Access
Verified
Journal Article
Open access
YDYongwen Du
Yongwen Du
JXJinzong Xia
Jinzong Xia
JMJi Ma
Ji Ma
WZWenxian Zhang
Wenxian Zhang
When it comes to selecting an optimal defense strategy for an intrusion detection system of a wireless sensor network, such challenges as those brought about by the diversification of the attack methods and the expanded database of the attack patterns have to be dealt with. To overcome those challenges, this paper combines realistic bounded rationality with the incomplete information of the attack-defense players by employing evolutionary game theory as a tool. Firstly, an attack-defense evolutionary game model considering three types of population, in which attackers are subdivided by the source of the threat into external attackers and selfish nodes, is proposed. The sets of player types and the game strategies in our model can be extended from 2×2 to n× m × l. The sensitivity of the evolutionary population to similar strategies, which reflects the efficiency change in the multi-agent learning process, is depicted by a replicator dynamic equation especially optimized for this purpose by the introduction of an enhanced cooperation mechanism. In essence, an optimal defense strategy selection algorithm is provided by calculating the evolutionary stable equilibrium and a description of the evolutionary trajectory of the players over time is obtained. Moderate security and proactive defense in the form of support decisions have been provided by our method for wireless sensor networks. Experimental results have verified the validity of our method. Moreover, the optimized algorithm has solved the problem that an excessively large database of attack patterns affects the speed of switching to the optimal defense decision strategy and the learning efficiency of the evolutionary game replicator dynamic mechanism is not fast enough.

5 September 2019 in Information
Verified
Journal Article
Open access
PDF file
YDYongwen Du
Yongwen Du
GCGnag Cai
Gnag Cai
XZXueJun Zhang
XueJun Zhang
TLTing Liu
Ting Liu
JJJinghua Jiang
Jinghua Jiang
With the rapid development of GPS-equipped smart mobile devices and mobile computing, location-based services (LBS) are increasing in popularity in the Internet of Things (IoT). Although LBS provide enormous benefits to users, they inevitably introduce some significant privacy concerns. To protect user privacy, a variety of location privacy-preserving schemes have been recently proposed. Among these schemes, the dummy-based location privacy-preserving (DLP) scheme is a widely used approach to achieve location privacy for mobile users. However, the computation cost of the existing dummy-based location privacy-preserving schemes is too high to meet the practical requirements of resource-constrained IoT devices. Moreover, the DLP scheme is inadequate to resist against an adversary with side information. Thus, how to effectively select a dummy location is still a challenge. In this paper, we propose a novel lightweight dummy-based location privacy-preserving scheme, named the enhanced dummy-based location privacy-preserving(Enhanced-DLP) to address this challenge by considering both computational costs and side information. Specifically, the Enhanced-DLP adopts an improved greedy scheme to efficiently select dummy locations to form a k-anonymous set. A thorough security analysis demonstrated that our proposed Enhanced-DLP can protect user privacy against attacks. We performed a series of experiments to verify the effectiveness of our Enhanced-DLP. Compared with the existing scheme, the Enhanced-DLP can obtain lower computational costs for the selection of a dummy location and it can resist side information attacks. The experimental results illustrate that the Enhanced-DLP scheme can effectively be applied to protect the user’s location privacy in IoT applications and services.