As living standards improve, modern products need to meet increasingly diversified and personalized user requirements. Traditional product design methods fall short due to their strong subjectivity, limited survey scope, lack of real-time data, and poor visual display. However, recent progress in big data and artificial intelligence (AI) are bringing a transformative big data and AI-driven product design methodology with a significant impact on many industries. Big data in the product lifecycle contains valuable information, such as customer preferences, market demands, product evaluation, and visual display: online product reviews reflect customer evaluations and requirements, while product images contain shape, color, and texture information that can inspire designers to quickly generate initial design schemes or even new product images. This survey provides a comprehensive review of big data and AI-driven product design, focusing on how big data of various modalities can be processed, analyzed, and exploited to aid product design using AI algorithms. It identifies the limitations of traditional product design methods and shows how textual, image, audio, and video data in product design cycles can be utilized to achieve much more intelligent product design. We finally discuss the major deficiencies of existing data-driven product design studies and outline promising future research directions and opportunities, aiming to draw increasing attention to modern AI-driven product design.
With the improvement of human living standards, users’ requirements have changed from function to emotion. Helping users pick out the most suitable product based on their subjective requirements is of great importance for enterprises. This paper proposes a Kansei engineering-based grey relational analysis and techniques for order preference by similarity to ideal solution (KE-GAR-TOPSIS) method to make a subjective user personalized ranking of alternative products. The KE-GRA-TOPSIS method integrates five methods, including Kansei Engineering (KE), analytic hierarchy process (AHP), entropy, game theory, and grey relational analysis-TOPSIS (GRA-TOPSIS). First, an evaluation system is established by KE and AHP. Second, we define a matrix variate—Kansei decision matrix (KDM)—to describe the satisfaction of user requirements. Third, the AHP is used to obtain subjective weight. Next, the entropy method is employed to obtain objective weights by taking the KDM as input. Then the two types of weights are optimized using game theory to obtain the comprehensive weights. Finally, the GRA-TOPSIS method takes the comprehensive weights and the KMD as inputs to rank alternatives. A comparison of the KE-GRA-TOPSIS, KE-TOPSIS, KE-GRA, GRA-TOPSIS, and TOPSIS is conducted to illustrate the unique merits of the KE-GRA-TOPSIS method in Kansei evaluation. Finally, taking the electric drill as an example, we describe the process of the proposed method in detail, which achieves a symmetry between the objectivity of products and subjectivity of users.
Flow shop scheduling problems have a wide range of real-world applications in intelligent manufacturing. Since they are known to be NP-hard for more than two machines, we propose a hybrid genetic simulated annealing (HGSA) algorithm for flow shop scheduling problems. In the HGSA algorithm, in order to obtain high-quality initial solutions, an MME algorithm, combined with the MinMax (MM) and Nawaz–Enscore–Ham (NEH) algorithms, was used to generate the initial population. Meanwhile, a hormone regulation mechanism for a simulated annealing (SA) schedule was introduced as a cooling scheme. Using MME initialization, random crossover and mutation, and the cooling scheme, we improved the algorithm’s quality and performance. Extensive experiments have been carried out to verify the effectiveness of the combination approach of MME initialization, random crossover and mutation, and the cooling scheme for SA. The result on the Taillard benchmark showed that our HGSA algorithm achieved better performance relative to the best-known upper bounds on the makespan compared with five state-of-the-art algorithms in the literature. Ultimately, 109 out of 120 problem instances were further improved on makespan criterion.
In recent years, people have paid more and more attention to traditional manufacturing's environmental impact, especially in terms of energy consumption and related emissions of carbon dioxide. Except for adopting new equipment, production scheduling could play an important role in reducing the total energy consumption of a manufacturing plant. Machine tools waste a considerable amount of energy because of their underutilization. Consequently, energy saving can be achieved by switching machines to standby or off when they lay idle for a comparatively long period. Herein, we first introduce the objectives of minimizing non-processing energy consumption, total weighted tardiness and earliness, and makespan into a typical production scheduling model-the job shop scheduling problem, based on a machine status switching framework. The multi-objective genetic algorithm U-NSGA-III combined with MME (a heuristic algorithm combined with the MinMax (MM) and Nawaz-Enscore-Ham (NEH) algorithms) population initialization method is used to solve the problem. The multi-objective optimization algorithm can generate a Pareto set of solutions so that production managers can flexibly select a schedule from these non-dominated schedules based on their priorities. Three sets of numerical experiments have been carried out on the extended Taillard benchmark to verify this three-objective model's effectiveness and the multi-objective optimization algorithm. The results show that U-NSGA-III has obtained better Pareto solutions in most test problem instances than NSGA-II and NSGA-III. Furthermore, the non-processing energy consumption is reduced by 46%-69%, which is 13-83% of the total energy consumption.
With the improvement of living standards, user requirements of modern products are becoming increasingly more diversified and personalized. Traditional product design methods can no longer satisfy the market needs due to their strong subjectivity, small survey scope, poor real-time data, and lack of visual display, which calls for the development of big data driven product design methodology. Big data in the product lifecycle contains valuable information for guiding product design, such as customer preferences, market demands, product evaluation, and visual display: online product reviews reflect customer evaluations and requirements; product images contain information of shape,color, and texture which can inspire designers to get initial design schemes more quickly or even directly generate new product images. How to efficiently collect product design related data and exploit them effectively during the whole product design process is thus critical to modern product design. This paper aims to conduct a comprehensive survey on big data driven product design. It will help researchers and practitioners to comprehend the latest development of relevant studies and applications centered on how big data can be processed, analyzed, and exploited in aiding product design. We first introduce several representative traditional product design methods and highlight their limitations. Then we discuss current and potential applications of textual data, image data, audio data, and video data in product design cycles. Finally, major deficiencies of existing data driven product design studies and future research directions are summarized. We believe that this study can draw increasing attention to modern data driven product design.