Qiong Liu

Dr. Qiong Liu


Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 November 2024 in Drones
Verified
Journal Article
Open access
PDF file
ZLZiyi Liu
Ziyi Liu
PAPei An
Pei An
YYYou Yang
You Yang
SQShaohua Qiu
Shaohua Qiu
QLQiong Liu
Qiong Liu
XXXinghua Xu
Xinghua Xu
The frequent illegal use of drones poses a serious threat to public security and property. Counter-drones are crucial tools. The prerequisite for an effective counter-drone is to detect drones accurately. With the rapid advancements in computer vision, vision-based drone detection methods have emerged as a hot topic of research. However, current reviews of vision-based drone detection are less focused on algorithmic summarization and analysis. For this reason, this survey aims to comprehensively review the latest methods for vision-based drone detection in complex environments, with the goal of providing a more thorough reference and guidance for related research. We first explore the imaging and drone characteristics in complex environments and summarize the main challenges of visual UAV detection. Then, we summarize the existing solutions for the main challenges. Finally, we systematically organize and introduce the commonly used datasets and evaluation metrics and conduct experiment comparisons based on the representative methods. We not only reveal the current development status of visual UAV detection but also analyze the deficiencies in current research. On this basis, we further look forward to future research directions and possible breakthroughs, with a view to providing useful insights for further research and development in related fields.

10 August 2023 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
PAPei An
Pei An
YDYucong Duan
Yucong Duan
YHYuliang Huang
Yuliang Huang
JMJie Ma
Jie Ma
YCYanfei Chen
Yanfei Chen
QLQiong Liu
Qiong Liu
Voxel is one of the common structural representation of three dimensional (3D) point cloud. Due to the sparsity of point cloud generated by light detection and ranging (LiDAR), there is the extreme imbalance in the foreground and background voxels. It decreases the accuracy of 3D object detection, has the negative effect on intelligent driving safety. To overcome this problem, we present a saliency prediction based 3D object detector SP-Det in this paper. Although foreground voxels have the sufficient feature of object, it is difficult to localize the foreground region from voxel space with the larger background region. We design an auxiliary learning task, saliency prediction (SP). It benefits 3D detector in identifying the foreground region. SP task uses label diffusion to alleviate the label imbalance. It reduces the learning difficulty of saliency in voxel and bird's eye view (BEV) spaces. After that, to strengthen feature interaction from the sparse foreground region, we design saliency fusion (SF) module to fuse the learning result in SP task. It utilizes voxel and BEV saliency maps as progressive attention to resist the redundant feature from background region. To aggregate more foreground feature inside 3D and BEV region of interest (RoI), we design hybrid grid maps based RoI pooling (Hybrid-RoI pooling). Experiments are conducted in STF dataset. The adverse weather enlarges the sparsity of LiDAR point cloud, increasing the difficulty of object detection. SP-Det identifies and leverages foreground region, and achieves the performance better than the current methods. Hence, we believe that SP-Det benefits to LiDAR based 3D scene understanding in the adverse weather.

9 July 2024 in IEEE Transactions on Intelligent Transportation Systems
Verified
Journal Article
Closed access
PAPei An
Pei An
JDJunfeng Ding
Junfeng Ding
QSQuan Siwen
Quan Siwen
Jiaqi YangJiaqi Yang
Jiaqi Yang
YYYou Yang
You Yang
JMJie Ma
Jie Ma
A system with light detection and ranging (LiDAR) and camera (named as LiDAR-camera system) plays the essential role in intelligent vehicle (IV), for it provides 3D spatial and 2D texture features for 3D scene understanding. To leverage LiDAR point cloud and image, extrinsic calibration is a crucial technique, for it can align 2D pixel and 3D point in the pixel-level accuracy. With the rapid development of IV, calibration demand is shifted from offline to online, from the specific scenes to the open scenes. It brings new challenge to the calibration task. Although numbers of approaches have been proposed in the last decade, there lacks an in-depth summary about this topic. Thus, we conduct a survey of extrinsic calibration. Theoretically, the key of calibration is to build correspondence from LiDAR point cloud and optical image. From the viewpoint of correspondence, we attempt to divide the mainstream approaches into explicit and implicit correspondence based methods. After that, we summarize both the strength and weakness of the current works, provide the methods comparison, and list the open-source implementations. Finally, we analyze the tendency of calibration approach, discuss the remained problems in this field. We believe that this survey benefits to the community of autonomous driving.

19 May 2020 in IEEE Transactions on Image Processing
Verified
Journal Article
Closed access
XHXin He
Xin He
QLQiong Liu
Qiong Liu
YYYou Yang
You Yang
Inevitable compression artifacts in multi-view video (MVV) can clearly degrade the quality of experience in many interaction-oriented 3D visual applications. Under the framework of asymmetric coding, low-quality images can be enhanced with high-quality images from the neighboring viewpoints considering the similarity among different views. However, compression artifacts and warping error cause different cross-view quality gaps for various sequences, and thus the contribution of cross-view priors can hardly be located and considered in previous works. In this paper, we propose a multi-view graph neural network (MV-GNN) to reduce compression artifacts in multi-view compressed images. We dedicate to design a fusion mechanism which can exploit contributions from neighboring viewpoints and meanwhile suppress the misleading information. In our method, a GNN-based fusion mechanism is designed to fuse the cross-view information under the aggregation and update mechanism of GNN. Experiments show that 1.672 dB and 0.0242 average gains on PSNR and SSIM metrics can be obtained, respectively. For the subjective evaluations, blocking effect in the compressed images are clearly suppressed and the damaged object boundary are better recovered. The experimental results demonstrate that our MV-GNN outperforms the state-of-the-art methods.

4 November 2014 in Neurocomputing
Verified
Journal Article
Closed access
XWXu Wang
Xu Wang
QLQiong Liu
Qiong Liu
RWRan Wang
Ran Wang
ZCZhuo Chen
Zhuo Chen

29 August 2018 in IEEE Transactions on Image Processing
Verified
Journal Article
Closed access
YYYou Yang
You Yang
QLQiong Liu
Qiong Liu
XHXin He
Xin He
ZLZhen Liu
Zhen Liu
Multi-view depth is crucial for describing positioning information in 3D space for virtual reality, free viewpoint video, and other interaction- and remote-oriented applications. However, in cases of lossy compression for bandwidth limited remote applications, the quality of multi-view depth video suffers from quantization errors, leading to the generation of obvious artifacts in consequent virtual view rendering during interactions. Considerable efforts must be made to properly address these artifacts. In this paper, we propose a cross-view multi-lateral filtering scheme to improve the quality of compressed depth maps/videos within the framework of asymmetric multi-view video with depth compression. Through this scheme, a distorted depth map is enhanced via non-local candidates selected from current and neighboring viewpoints of different time-slots. Specifically, these candidates are clustered into a macro super pixel denoting the physical and semantic cross-relationships of the cross-view, spatial and temporal priors. The experimental results show that gains from static depth maps and dynamic depth videos can be obtained from PSNR and SSIM metrics, respectively. In subjective evaluations, even object contours are recovered from a compressed depth video. We also verify our method via several practical applications. For these verifications, artifacts on object contours are properly managed for the development of interactive video and discontinuous object surfaces are restored for 3D modeling. Our results suggest that the proposed filter outperforms state-of-the-art filters and is suitable for use in multi-view color plus depth-based interaction- and remote-oriented applications.