Ezequiel Roberto Zorzal

Prof. Ezequiel Roberto Zorzal

orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2020 in Computers & Industrial Engineering
Verified
Journal Article
Closed access
LCLuís Fernando de Souza Cardoso
Luís Fernando de Souza Cardoso
FMFlávia Cristina Martins Queiroz Mariano
Flávia Cristina Martins Queiroz Mariano
EZEzequiel Roberto Zorzal
Ezequiel Roberto Zorzal

1 July 2020 in Journal of Biomedical Informatics
Verified
Journal Article
Closed access
EZEzequiel Roberto Zorzal
Ezequiel Roberto Zorzal
JGJosé Miguel Campos Gomes
José Miguel Campos Gomes
MSMaurício Sousa
Maurício Sousa
PBPedro Belchior
Pedro Belchior
PSPedro Garcia da Silva
Pedro Garcia da Silva
Joaquim JorgeJoaquim Jorge
Joaquim Jorge

1 February 2021 in International Journal of Medical Informatics
Verified
Journal Article
Closed access
EZEzequiel Roberto Zorzal
Ezequiel Roberto Zorzal
SPSoraia Figueiredo Paulo
Soraia Figueiredo Paulo
PRPedro Rodrigues
Pedro Rodrigues
José João MendesJosé João Mendes
José João Mendes
DLDaniel Simões Lopes
Daniel Simões Lopes

8 February 2021 in Interactive Learning Environments
Verified
Journal Article
Closed access
BMBruno Rodrigo Martins
Bruno Rodrigo Martins
Joaquim JorgeJoaquim Jorge
Joaquim Jorge
EZEzequiel Roberto Zorzal
Ezequiel Roberto Zorzal
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR solutions. We structured a protocol to define keywords, semantics of research, and databases used as sources of this SLR. From a primary analysis, we considered 1952 articles in the review for qualitative synthesis. We selected 60 among the selected articles for this study. The survey shows a large number of 41.7% of applications focused on automotive and medical training. Additionally, 20% of selected publications use a camera-display with a tablet device, while 40% refer to head-mounted-displays, and many surveyed approaches (45%) adopt marker-based tracking. Results indicate that publications on AR for corporate training increased significantly in recent years. AR has been used in many areas, exhibiting high quality and provides viable approaches to On-The-Job training. Finally, we discuss future research issues related to increase relevance regarding AR for corporate training.

26 April 2022 in Computer Methods and Programs in Biomedicine
Verified
Journal Article
Closed access
PRPedro Rodrigues
Pedro Rodrigues
AEArtur Esteves
Artur Esteves
João BotelhoJoão Botelho
João Botelho
Vanessa MachadoVanessa Machado
Vanessa Machado
CZCarlos Zagalo
Carlos Zagalo
DLDaniel Simões Lopes
Daniel Simões Lopes

29 December 2022 in IEEE Access
Verified
Journal Article
Open access
Catarina MoreiraCatarina Moreira
Catarina Moreira
FSFrancisco P. M. Simoes
Francisco P. M. Simoes
MLMark J. W. Lee
Mark J. W. Lee
EZEzequiel Roberto Zorzal
Ezequiel Roberto Zorzal
RLRobert W. Lindeman
Robert W. Lindeman
Joaquim JorgeJoaquim Jorge
Joaquim Jorge
The pandemic brought about an unprecedented number of virtual conferences, given the heavy restrictions on travel to in-person meetings. Despite all the advances in technology, people still complain about virtual events. There is Zoom fatigue, confinement malaise, and a longing for personal social interactions. This paper discusses our experience organizing the IEEE Virtual Reality Conference (IEEE VR) as a virtual event. IEEE VR was a success with 1200+ registered paying participants, dozens of workshops and tutorials, and hundreds of technical papers. We used (1) a virtual environment platform, together with (2) discussion tools and (3) videoconferencing/broadcast/online tools to further provide effective social interaction and increase engagement. In this paper, we explore the synergies between virtual environments and other online tools and assess user engagement by analyzing the messages exchanged between participants across different genders and geographical regions. To this end, we apply diverse engagement metrics for online conferences. Our analysis shows that these metrics have the potential to highlight engagement, diversity, and inclusion by combining textual messages, participant geographic and gender information, communities of participants, and visitation patterns in a virtual environment. Drawing on our results and experiences, we propose guidelines for organizing technical virtual events to increase diversity and social interaction.