La inteligencia artificial (IA) se ha consolidado como un elemento disruptivo en la sociedad contemporánea, redefiniendo múltiples ámbitos, desde la educación y la comunicación hasta la ética y el mercado laboral. Su capacidad para procesar datos a gran escala, generar contenido y optimizar procesos ha llevado a una profunda transformación en la manera en que interactuamos con la información y tomamos decisiones. Como afirmaba Descartes, "cogito, ergo sum", la capacidad de pensar y analizar la realidad es lo que define la naturaleza humana, por lo que resulta fundamental reflexionar sobre cómo la IA impacta y reconfigura este proceso.
Virtual Reality is an interactive technology that creates immersive, computer-generated three-dimensional environments for therapeutic and rehabilitative purposes. In neurorehabilitation, it has been increasingly adopted to support motor, cognitive, emotional, and functional recovery via task-oriented, multisensory, and feedback-driven interventions. Originally developed for exposure-based therapies, its applications have expanded to neurological conditions such as stroke, traumatic brain injury, Parkinson’s disease, multiple sclerosis, spinal cord injury, and chronic pain. Its therapeutic rationale is thought to rely on mechanisms including neuroplasticity, multisensory integration, motor learning, embodiment, and adaptive feedback. Despite the fact that standardized clinical protocols are still evolving, VR is considered a complement to conventional neurorehabilitation, with advances in artificial intelligence and wearable technologies expected to further enhance its clinical applications.