Josip Razum

Dr. Josip Razum

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Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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22 April 2021 in Nature Human Behaviour
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Journal Article
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KRKai Ruggeri
Kai Ruggeri
BVBojana Većkalov
Bojana Većkalov
LBLana Bojanić
Lana Bojanić
TAThomas L. Andersen
Thomas L. Andersen
SASarah Ashcroft-Jones
Sarah Ashcroft-Jones
TFTomas Folke
Tomas Folke

11 July 2022 in Nature Human Behaviour
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Journal Article
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KRKai Ruggeri
Kai Ruggeri
APAmma Panin
Amma Panin
MVMilica Vdovic
Milica Vdovic
BVBojana Većkalov
Bojana Većkalov
NANazeer Abdul-Salaam
Nazeer Abdul-Salaam
EGEduardo Garcia-Garzon
Eduardo Garcia-Garzon
Economic inequality is associated with preferences for smaller, immediate gains over larger, delayed ones. Such temporal discounting may feed into rising global inequality, yet it is unclear whether it is a function of choice preferences or norms, or rather the absence of sufficient resources for immediate needs. It is also not clear whether these reflect true differences in choice patterns between income groups. We tested temporal discounting and five intertemporal choice anomalies using local currencies and value standards in 61 countries (N = 13,629). Across a diverse sample, we found consistent, robust rates of choice anomalies. Lower-income groups were not significantly different, but economic inequality and broader financial circumstances were clearly correlated with population choice patterns.

12 September 2023 in Behaviour & Information Technology
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Journal Article
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JRJosip Razum
Josip Razum
AHAleksandra Huić
Aleksandra Huić

4 April 2021 in Journal of Cosmetic Dermatology
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Journal Article
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JRJosip Razum
Josip Razum
THTena Vukasović Hlupić
Tena Vukasović Hlupić

1 July 2025 in Clinical Psychology & Psychotherapy
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Journal Article
Open access
RGRenata Glavak‐Tkalić
Renata Glavak‐Tkalić
MŠMara Šimunović
Mara Šimunović
KPKatarina Perić Pavišić
Katarina Perić Pavišić
JRJosip Razum
Josip Razum
DCDesiree Colombo
Desiree Colombo
Background: Substance abuse (SA) imposes a significant global health burden, demanding innovative and accessible interventions. Virtual reality (VR) offers a promising approach, providing engaging and personalized treatment experiences. However, rigorous evidence from randomized controlled trials (RCTs) on VR's efficacy in the treatment and prevention of SA remains limited. This systematic review aimed to characterize VR interventions for substance‐related disorders and evaluate their effectiveness. Methods: To conduct this review, two researchers independently performed a comprehensive literature search across four databases using the Preferred Reporting Items for Systematic Reviews and Meta‐Analyses (PRISMA) guidelines. Results: Twenty RCTs met the inclusion criteria, focusing on alcohol, nicotine and illicit drug use. These studies utilized diverse VR modalities, most frequently exposure therapy ( n = 10) and cognitive‐behavioural therapy ( n = 5), followed by approach bias modification, skills training, cognitive rehabilitation, counterconditioning and psychoeducation. Interventions varied in level of immersion and interactivity. Although the evidence was mixed, 17 studies demonstrated positive effects on at least one outcome variable. Most studies focused on proximal outcomes (e.g., craving), which frequently showed improvement. Clinically meaningful outcomes (e.g., substance use reduction and abstinence) were less frequently assessed, with seven of 10 studies reporting improvement. Conclusions: VR shows promise in addressing substance‐related disorders, particularly for alcohol and nicotine. However, substantial heterogeneity in VR interventions highlights the need for further research to standardize methodologies, optimize treatment parameters and explore the underlying working mechanisms of VR interventions. Additional research is also needed to assess VR's application to illicit drug use.

30 January 2025 in Cyberpsychology: Journal of Psychosocial Research on Cyberspace
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Journal Article
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JRJosip Razum
Josip Razum
RGRenata Glavak-Tkalić
Renata Glavak-Tkalić
Internet Gaming Disorder (IGD) has emerged as a significant public health concern, yet not enough is known about its prevalence among the general population as well as its relationship to well-being, mental health, specifically depression and anxiety, and gaming genres. This study aimed to address these questions. The research was conducted on a representative sample of the Croatian general population including 4,994 participants, aged between 15 and 64 years (M = 40.75, SD = 15.49). The Ten-Item Internet Gaming Disorder Test, Mental Health Inventory-5, Personal Well-being Index, Gaming time and Game Genres Preferences were used. The prevalence of the IGD in the general population of Croatia, aged 15-64 years, was estimated at 0.48%, 95% CI [0.30%, 1%], and among video game players (N = 1,239) at 1.63%, 95% CI [1.11%, 3%]. The highest prevalence was observed among young males. IGD showed the strongest relationship with depression, and weaker relationships with anxiety and well-being. Among the individual criteria, negative consequences for significant relationships, deception and escape had the strongest, while tolerance, loss of control and withdrawal had the weakest relationship to depression, anxiety and well-being, in a relative sense. Sports games and casual games players had lower risk for IGD, while other genres did not differ in their risk for IGD. Online and offline games did not differ in their risk for IGD. This study has shown that IGD has a relatively low prevalence among the general population and video game players, and that not all IGD criteria are equally relevant. Future longitudinal studies and studies on clinical samples are needed.