Denis Laurendeau

Dr. Denis Laurendeau

Computer Vision and Systems Laboratory, Laval University, 1665 Rue de l’Universite, Universite Laval, Quebec City, QC G1V 0A6, Canada

Research Focus & Metrics

Academic Career Length

34Years (1993-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 October 2018
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Book Chapter
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MGMathieu Garon
Mathieu Garon
DLDenis Laurendeau
Denis Laurendeau
JLJean-François Lalonde
Jean-François Lalonde

1 December 2015 in 3D Research
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Journal Article
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TTTrung-Thien Tran
Trung-Thien Tran
VCVan-Toan Cao
Van-Toan Cao
DLDenis Laurendeau
Denis Laurendeau

2 September 2020 in IEEE Transactions on Neural Systems and Rehabilitation Engineering
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Journal Article
Open access
CFCeline Faure
Celine Faure
AFAlexis Fortin-Cote
Alexis Fortin-Cote
NRNicolas Robitaille
Nicolas Robitaille
PCPhilippe Cardou
Philippe Cardou
CGClement Gosselin
Clement Gosselin
BMBradford J. McFadyen
Bradford J. McFadyen
Physical interactions within virtual environments are often limited to visual information within a restricted workspace. A new system exploiting a cable-driven parallel robot to combine visual and haptic information related to environmental physical constraints (e.g. shelving, object weight) was developed. The aim of this study was to evaluate the impact on user movement patterns of adding haptic feedback in a virtual environment with this robot. Twelve healthy participants executed a manual handling task under three conditions: 1) in a virtual environment with haptic feedback; 2) in a virtual environment without haptic feedback; 3) in a real physical environment. Temporal parameters (movement time, peak velocity, movement smoothness, time to maximum flexion, time to peak wrist velocity) and spatial parameters of movement (maximum trunk flexion, range of motion of the trunk, length of the trajectory, index of curvature and maximum clearance from the shelf) were analysed during the reaching, lowering and lifting phases. Our results suggest that adding haptic feedback improves spatial parameters of movement to better respect the environmental constraints. However, the visual information presented in the virtual environment through the head mounted display appears to have an impact on temporal parameters of movement leading to greater movement time. Taken together, our results suggest that a cable-driven robot can be a promising device to provide a more ecological context during complex tasks in virtual reality.

25 September 2015 in The Visual Computer
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Journal Article
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TTTrung-Thien Tran
Trung-Thien Tran
VCVan-Toan Cao
Van-Toan Cao
DLDenis Laurendeau
Denis Laurendeau

3 June 2021 in Geological Society, London, Special Publications
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FMFrançois-Xavier Masson
François-Xavier Masson
GBGeorges Beaudoin
Georges Beaudoin
DLDenis Laurendeau
Denis Laurendeau
The aim of this paper is to document and compare the 2D qualitative and semi-quantitative methods currently used to describe the shape of gold grains in fluvial environments with the 3D quantitative methods using X-ray microtomography and SEM photogrammetry. These 3D methods are used to compute flatness, roundness, convexity, sphericity and ellipticity shape descriptors of 13 gold grains from the Rivière du Moulin (Québec, Canada) in order to quantify the morphological change along 9 km of fluvial transport. Gold grains have moderate to high values of flatness, compactness, sphericity and ellipticity indices that do not change significantly with distance of transport, whereas the roundness increases during transport. Gold grains are used to compare 2D and 3D methods, and the results show small differences (<8%) when shape descriptors are computed using image analysis software, whereas the difference (up to 70%) is more important for 2D measurements performed by a human operator. For application and characterization on a large set of gold grains, the 2D methods offer the advantage of speed, whereas, for a more detailed study on a limited number of gold grains, 3D methods enable estimation of the volume and yield more detailed shape descriptor changes during fluvial transport.

5 December 2018 in Sensors
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RGReza Ghiass
Reza Ghiass
Ognjen ArandjelovicOgnjen Arandjelovic
Ognjen Arandjelovic
DLDenis Laurendeau
Denis Laurendeau
This work addresses the problem of automatic head pose estimation and its application in 3D gaze estimation using low quality RGB-D sensors without any subject cooperation or manual intervention. The previous works on 3D head pose estimation using RGB-D sensors require either an offline step for supervised learning or 3D head model construction, which may require manual intervention or subject cooperation for complete head model reconstruction. In this paper, we propose a 3D pose estimator based on low quality depth data, which is not limited by any of the aforementioned steps. Instead, the proposed technique relies on modeling the subject’s face in 3D rather than the complete head, which, in turn, relaxes all of the constraints in the previous works. The proposed method is robust, highly accurate and fully automatic. Moreover, it does not need any offline step. Unlike some of the previous works, the method only uses depth data for pose estimation. The experimental results on the Biwi head pose database confirm the efficiency of our algorithm in handling large pose variations and partial occlusion. We also evaluated the performance of our algorithm on IDIAP database for 3D head pose and eye gaze estimation.