More and more research is showing how different environments can lead to greater or lower creative skills. The purpose of this concept paper is to introduce a novel application of the optimal‐level of arousal model that could address inconsistencies present in the literature. After introducing possible definitions of creativity, I discuss the optimal‐level of arousal theory and how considering the “arousal” and “mood changing” potentials of contexts could enlighten findings related to inter‐individual differences, domain‐specificities, developmental aspects, and gender differences. Among other things, this model will clarify the factors influencing motivation to display creative skills which could improve the external validity of creativity studies. Examples of the kinds of hypotheses that can be tested by applying this model in future creative studies will also be proposed.
Exploration is one of the most powerful behaviours that drive learning from infancy to adulthood. The aim of the current study was to examine the role of novelty and subjective preference in visual exploration. To do this, we combined a visual exploration task with a subjective evaluation task, presenting novel and familiar pictures. The first goal was to ascertain whether, as demonstrated in babies, short habituation favors visual exploration of familiarity, whereas longer habituation leads to an exploration of novelty. The second goal was to evaluate the influence of familiarization on participants’ subjective evaluation of the stimuli. When presented with novel and very familiar stimuli, participants explored the novel stimuli more. In line with the optimal-level of arousal model, participants showed more positive evaluations of the semi-familiar stimuli compared with very familiar or very novel ones.