Most of the perceptual cues that humans use to visualize the world's 3D structure are available in 2D projections. This is why we can make sense of photographs and images on a television screen, at the cinema, or on a computer monitor. Such cues include occlusion, perspective, familiar size, and atmospheric haze. Four cues are missing from 2D media: stereo parallax - seeing a different image with each eye, movement parallax - seeing different images when we move our heads, accommodation - the eyes' lenses focus on the object of interest, and convergence - both eyes converge on the object of interest. All 3D display technologies (stereoscopic displays) provide at least stereo parallax. Autostereoscopic displays provide the 3D image without the viewer needing to wear any special viewing gear.
Mean interpupillary distance (IPD) is an important and oft-quoted measure in stereoscopic work. However, there is startlingly little agreement on what it should be. Mean IPD has been quoted in the stereoscopic literature as being anything from 58 mm to 70 mm. It is known to vary with respect to age, gender and race. Furthermore, the stereoscopic industry requires information on not just mean IPD, but also its variance and its extrema, because our products need to be able to cope with all possible users, including those with the smallest and largest IPDs. This paper brings together those statistics on IPD which are available. The key results are that mean adult IPD is around 63 mm, the vast majority of adults have IPDs in the range 50-75 mm, the wider range of 45-80 mm is likely to include (almost) all adults, and the minimum IPD for children (down to five years old) is around 40 mm.
21 April 2011 in IEEE Transactions on Broadcasting
S. Benton published a definitive taxonomy of the first one hundred and seventy years of 3D displays covering the field up to the year 2000. In this article we review how display technologies have advanced in the last ten years and update Benton's taxonomy to include the latest additions. Our aim is to produce a display taxonomy suitable for content producers highlighting which displays have common requirements for image delivery. We also analyze key technical characteristics of 3D displays and use these characteristics to suggest the future applications for each category of display.
Robust, accurate, real-time pupil tracking is a key component for online gaze estimation. On head-mounted eye trackers, existing algorithms that rely on circular pupils or contiguous pupil regions fail to detect or accurately track the pupil. This is because the pupil ellipse is often highly eccentric and partially occluded by eyelashes. We present a novel, real-time dark-pupil tracking algorithm that is robust under such conditions. Our approach uses a Haar-like feature detector to roughly estimate the pupil location, performs a k-means segmentation on the surrounding region to refine the pupil centre, and fits an ellipse to the pupil using a novel image-aware Random Sample Concensus (RANSAC) ellipse fitting. We compare our approach against existing real-time pupil tracking implementations, using a set of manually labelled infra-red dark-pupil eye images. We show that our technique has a higher pupil detection rate and greater pupil tracking accuracy
1 September 1997 in IEEE Transactions on Image Processing
Nearest-neighbor, linear, and various cubic interpolation functions are frequently used in image resampling. Quadratic functions have been disregarded largely because they have been thought to introduce phase distortions. This is shown not to be the case, and a family of quadratic functions is derived. The interpolating member of this family has visual quality close to that of the Catmull-Rom cubic, yet requires only 60% of the computation time.