Anchal Luthra

Dr. Anchal Luthra


Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 January 2025 in International Journal of System Assurance Engineering and Management
Verified
Journal Article
Closed access
PDF file
ASAnamica Singh
Anamica Singh
ALAnchal Luthra
Anchal Luthra
SGSeema Garg
Seema Garg
NPNamrata Pancholi
Namrata Pancholi
VSVinita Sharma
Vinita Sharma

13 January 2025 in International Journal of System Assurance Engineering and Management
Verified
Journal Article
Closed access
PDF file
ALAnchal Luthra
Anchal Luthra
NPNamrata Pancholi
Namrata Pancholi
SDShivani Dixit
Shivani Dixit
ASAnamica Singh
Anamica Singh
SGSeema Garg
Seema Garg

26 July 2024
Verified
Book Chapter
Closed access
ALAnchal Luthra
Anchal Luthra
SDShivani Dixit
Shivani Dixit
ASAnamica Singh
Anamica Singh
SGSeema Garg
Seema Garg
SKSharad Khattar
Sharad Khattar
This chapter delves into the field of sensory marketing, a rapidly growing discipline. It primarily focuses on the increasing use of multi-sensory experiences as a powerful tool in modern marketing. The chapter emphasizes the significant influence that the five primary senses-sight, hearing, smell, touch, and taste-have on consumer behaviour. It also provides a detailed exploration of each sense and how marketers can effectively use multiple sensory inputs to engage consumers emotionally and foster strong connections between their Brands and them. The chapter further examines various examples and current trends that deliberately incorporate points of contact with different sensory components, leading to enhanced brand differentiation in the dynamic landscape of contemporary marketing.

18 June 2025
Verified
Book Chapter
Closed access
PDF file
ASAnamica Singh
Anamica Singh
SGSeema Garg
Seema Garg
VSVinita Sharma
Vinita Sharma
ALAnchal Luthra
Anchal Luthra
RSRitu Sharma
Ritu Sharma
Nations and economies around the globe are making efforts to embrace sustainable practices. With industrialization, sustainability has become a major concern across global markets. Neglecting sustainable practices may result in organizations’ substantial financial losses and damage their market reputation. Industry 4.0 integrates independent machines, processes, and systems through the Internet of Things (IoT) while incorporating technologies like artificial intelligence (AI), intelligent systems, and data analytics. The interconnectedness of these technologies with the ecosystem helps in simultaneous optimization, monitoring and enhancing supply chain efficiency, and productivity throughout its life cycle. Advancements in this field hold unmeasurable competency to advance sustainability by minimizing waste and consumption of resource. However, alongside its promise, Industry 4.0 introduces economic and social challenges. Automation raises concerns about job displacement, emphasizing the need for reskilling and upskilling the workforce. The widening digital divide between advanced and developing regions risks exacerbating global inequalities. Despite these inhibitions and challenges, Industry 4.0 offers much to transform opportunities addressing pressing environmental and social concerns. By leveraging advanced technologies, industries can drive the efficiency of resources, reduce ecological impact, and innovate solutions for a sustainable future. Achieving this vision demands collaborative efforts across sectors, ethical governance, and a collective obligation to build an additional equitable and balanced world for future generations. <!----> <!----> <!----> <!---->

7 June 2024
Verified
Book Chapter
Closed access
PDF file
SGSeema Garg
Seema Garg
ALAnchal Luthra
Anchal Luthra
ASApurv Sinha
Apurv Sinha
Integrating gaming into the education sector in the metaverse is an innovative approach to engage and educate students in a more immersive and interactive way. The metaverse, a virtual reality space where users can interact with each other and digital environments, offers unique opportunities for educational gaming experiences. This chapter is focused on the methods of game-based learning which can be used in education to improve engagement and learning. Game-based learning is a concept that has been gaining traction in the education sector. It is an interesting way of conceptualizing and integrating gaming into learning activities. Game-based learning has been proven to be an effective way to engage students and promote learning. The metaverse is a virtual world that allows users to create, interact, and explore in a 3D environment. The chapter is based on secondary data. The principal findings were that game-based learning in the metaverse is an effective and fun way for students to learn and focuses on the assessment of learning outcomes in educational games that are set in the metaverse. This chapter presents methods for evaluating the effectiveness of these games in achieving educational objectives. It is useful to develop important skills and keep students engaged in the learning process. <!----> <!----> <!----> <!---->

3 May 2024
Verified
Book Chapter
Closed access
ALAnchal Luthra
Anchal Luthra
SDShivani Dixit
Shivani Dixit
HKHarendra Kumar
Harendra Kumar
ACAmrish Kumar Choubey
Amrish Kumar Choubey
MAMandhir Anchal
Mandhir Anchal
The objective of this chapter is to thoroughly investigate the significant transformations induced by Industry 4.0 across many industries. The term “Contextualizing Industry 4.0” is often used to describe the paradigm shift that emphasizes the core principles of this technology revolution. We emphasize the importance of the rise of computational-physical systems, artificial intelligence, the Internet of Things, and sophisticated data analytics. These technologies are expected to greatly alter conventional industrial systems. The dynamic nature of this environment creates possibilities for pioneering research in linking intelligent, self-adjusting systems. We provide a comprehensive analysis by integrating theoretical ideas and actual examples to explore the operations of intelligence, machine learning, and the Internet.