Peyman Rezaei-Hachesu

Dr. Peyman Rezaei-Hachesu


Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
24 January 2023 in BMC Medical Informatics and Decision Making
Verified
Journal Article
Open access
PDF file
ATAmir Torab-Miandoab
Amir Torab-Miandoab
TSTaha Samad-Soltani
Taha Samad-Soltani
AJAhmadreza Jodati
Ahmadreza Jodati
PRPeyman Rezaei-Hachesu
Peyman Rezaei-Hachesu
Background: The lack of interoperability between health information systems reduces the quality of care provided to patients and wastes resources. Accordingly, there is an urgent need to develop integration mechanisms among the various health information systems. The aim of this review was to investigate the interoperability requirements for heterogeneous health information systems and to summarize and present them.Methods: In accordance with the PRISMA guideline, a broad electronic search of all literature was conducted on the topic through six databases, including PubMed, Web of science, Scopus, MEDLINE, Cochrane Library and Embase to 25 July 2022. The inclusion criteria were to select English-written articles available in full text with the closest objectives. 36 articles were selected for further analysis.Results: Interoperability has been raised in the field of health information systems from 2003 and now it is one of the topics of interest to researchers. The projects done in this field are mostly in the national scope and to achieve the electronic health record. HL7 FHIR, CDA, HIPAA and SNOMED-CT, SOA, RIM, XML, API, JAVA and SQL are among the most important requirements for implementing interoperability. In order to guarantee the concept of data exchange, semantic interaction is the best choice because the systems can recognize and process semantically similar information homogeneously.Conclusions: The health industry has become more complex and has new needs. Interoperability meets this needs by communicating between the output and input of processor systems and making easier to access the data in the required formats.

1 January 2013 in Healthcare Informatics Research
Verified
Journal Article
Open access
PDF file
PRPeyman Rezaei-Hachesu
Peyman Rezaei-Hachesu
MAMaryam Ahmadi
Maryam Ahmadi
SASomayyeh Alizadeh
Somayyeh Alizadeh
FSFarahnaz Sadoughi
Farahnaz Sadoughi
Hachesu PR, et al. Healthc Inform Res. 2013 Jun;19(2):121-129. http://dx.doi.org/10.4258/hir.2013.19.2.121

1 January 2021 in Informatics in Medicine Unlocked
Verified
Journal Article
Open access
AAAfsoon Asadzadeh
Afsoon Asadzadeh
TSTaha Samad-Soltani
Taha Samad-Soltani
ZSZahra Salahzadeh
Zahra Salahzadeh
PRPeyman Rezaei-Hachesu
Peyman Rezaei-Hachesu

1 June 2018 in International Journal of Medical Informatics
Verified
Journal Article
Closed access
MSMahsa Dehghani Soufi
Mahsa Dehghani Soufi
TSTaha Samad-Soltani
Taha Samad-Soltani
SVSamad Shams Vahdati
Samad Shams Vahdati
PRPeyman Rezaei-Hachesu
Peyman Rezaei-Hachesu

1 September 2017 in Arab Journal of Gastroenterology
Verified
Journal Article
Closed access
MSMassoud Sokouti
Massoud Sokouti
RSRamin Sadeghi
Ramin Sadeghi
SPSaeid Pashazadeh
Saeid Pashazadeh
SASaeed Eslami Hasan Abadi
Saeed Eslami Hasan Abadi
MSMohsen Sokouti
Mohsen Sokouti
BSBabak Sokouti
Babak Sokouti

13 March 2024 in Heliyon
Verified
Journal Article
Open access
AAAfsoon Asadzadeh
Afsoon Asadzadeh
HSHassan Shahrokhi
Hassan Shahrokhi
BSBehzad Shalchi
Behzad Shalchi
ZKZhila Khamnian
Zhila Khamnian
PRPeyman Rezaei-Hachesu
Peyman Rezaei-Hachesu
Serious educational games are digital games designed to support teaching or learning objectives that have become popular among children. However, a set of principles is needed to develop a successful educational game. Therefore, this study aimed to provide a comprehensive and valid framework for designing children's serious educational games. The conceptual framework is developed in two phases. First, a scoping review was conducted in PubMed, Ovid (APA PsycInfo), EMBASE, Scopus, Web of Science, ProQuest, and gray literature on August 1, 2022. Papers in English that reported the serious educational games’ principles for children were included. Second, the extracted data from the previous step was reviewed and discussed by the research team to develop the initial framework. Then, it was distributed to 20 experts with relevant knowledge and experience in two rounds to validate and apply their comments within the framework. Of the 12916 papers identified, 15 were included in this study. In the proposed framework named CoDHP, the results were classified into four topics, including (a) content aspects, (b) design requirements, (c) highlighted attributes, and (d) children's preferences. Content aspects comprise four classes (goals and limits, child learning content, learning context, and a long-term program) with 16 principles. Design requirements contain 11 classes (stories and storylines, player characters, game mechanics, interactivity, game challenge, game rules, game help, entertaining games, user interface, accessibility, and setting) with 47 principles, of which 15 are highlighted. Regarding children's preferences for the game elements, various similarities and differences were extracted. For instance, both girls and boys prefer fun and popular games. Based on experts' comments, 21 supplementary principles were recommended to complete the content and design requirements. Game designers or researchers can use the proposed framework as a formative guide to design successful serious games or evaluate children's digital games.