Antonis Argyros

Prof. Antonis Argyros

orcid

Research Focus & Metrics

Academic Career Length

31Years (1996-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2011
Verified
Conference Paper
Closed access
IOIason Oikonomidis
Iason Oikonomidis
NKNikolaos Kyriazis
Nikolaos Kyriazis
AAAntonis Argyros
Antonis Argyros

16 March 2009 in ACM Transactions on Mathematical Software
Verified
Journal Article
Open access
MLManolis I. A. Lourakis
Manolis I. A. Lourakis
AAAntonis Argyros
Antonis Argyros
Bundle adjustment constitutes a large, nonlinear least-squares problem that is often solved as the last step of feature-based structure and motion estimation computer vision algorithms to obtain optimal estimates. Due to the very large number of parameters involved, a general purpose least-squares algorithm incurs high computational and memory storage costs when applied to bundle adjustment. Fortunately, the lack of interaction among certain subgroups of parameters results in the corresponding Jacobian being sparse, a fact that can be exploited to achieve considerable computational savings. This article presents sba, a publicly available C/C++ software package for realizing generic bundle adjustment with high efficiency and flexibility regarding parameterization.

15 December 2020 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
SOSergiu Ovidiu Oprea
Sergiu Ovidiu Oprea
PMPablo Martinez-Gonzalez
Pablo Martinez-Gonzalez
AGAlberto Garcia-Garcia
Alberto Garcia-Garcia
JCJohn Alejandro Castro-Vargas
John Alejandro Castro-Vargas
SOSergio Orts-Escolano
Sergio Orts-Escolano
AAAntonis Argyros
Antonis Argyros
The ability to predict, anticipate and reason about future outcomes is a key component of intelligent decision-making systems. In light of the success of deep learning in computer vision, deep-learning-based video prediction emerged as a promising research direction. Defined as a self-supervised learning task, video prediction represents a suitable framework for representation learning, as it demonstrated potential capabilities for extracting meaningful representations of the underlying patterns in natural videos. Motivated by the increasing interest in this task, we provide a review on the deep learning methods for prediction in video sequences. We first define the video prediction fundamentals, as well as mandatory background concepts and the most used datasets. Next, we carefully analyze existing video prediction models organized according to a proposed taxonomy, highlighting their contributions and their significance in the field. The summary of the datasets and methods is accompanied with experimental results that facilitate the assessment of the state of the art on a quantitative basis. The paper is summarized by drawing some general conclusions, identifying open research challenges and by pointing out future research directions.

1 January 2016 in Robotics and Autonomous Systems
Verified
Journal Article
Closed access
DFDavid Fischinger
David Fischinger
PEPeter Einramhof
Peter Einramhof
KPKonstantinos Papoutsakis
Konstantinos Papoutsakis
WWWalter Wohlkinger
Walter Wohlkinger
PMPeter Mayer
Peter Mayer
MVMarkus Vincze
Markus Vincze

1 November 2011
Verified
Conference Paper
Closed access
IOIason Oikonomidis
Iason Oikonomidis
NKNikolaos Kyriazis
Nikolaos Kyriazis
AAAntonis Argyros
Antonis Argyros
Due to occlusions, the estimation of the full pose of a human hand interacting with an object is much more challenging than pose recovery of a hand observed in isolation. In this work we formulate an optimization problem whose solution is the 26-DOF hand pose together with the pose and model parameters of the manipulated object. Optimization seeks for the joint hand-object model that (a) best explains the incompleteness of observations resulting from occlusions due to hand-object interaction and (b) is physically plausible in the sense that the hand does not share the same physical space with the object. The proposed method is the first that solves efficiently the continuous, full-DOF, joint hand-object tracking problem based solely on markerless multicamera input. Additionally, it is the first to demonstrate how hand-object interaction can be exploited as a context that facilitates hand pose estimation, instead of being considered as a complicating factor. Extensive quantitative and qualitative experiments with simulated and real world image sequences as well as a comparative evaluation with a state-of-the-art method for pose estimation of isolated hands, support the above findings.

1 March 2018
Verified
Conference Paper
Closed access
PPPaschalis Panteleris
Paschalis Panteleris
IOIason Oikonomidis
Iason Oikonomidis
AAAntonis Argyros
Antonis Argyros
We present a method for the real-time estimation of the full 3D pose of one or more human hands using a single commodity RGB camera. Recent work in the area has displayed impressive progress using RGBD input. However, since the introduction of RGBD sensors, there has been little progress for the case of monocular color input. We capitalize on the latest advancements of deep learning, combining them with the power of generative hand pose estimation techniques to achieve real-time monocular 3D hand pose estimation in unrestricted scenarios. More specifically, given an RGB image and the relevant camera calibration information, we employ a state-of-the-art detector to localize hands. Given a crop of a hand in the image, we run the pretrained network of OpenPose for hands to estimate the 2D location of hand joints. Finally, non-linear least-squares minimization fits a 3D model of the hand to the estimated 2D joint positions, recovering the 3D hand pose. Extensive experimental results provide comparison to the state of the art as well as qualitative assessment of the method in the wild.