Daniil Teselkin

Mr. Daniil Teselkin


Research Focus & Metrics

Academic Career Length

6Years (2021-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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24 September 2023 in Sensors
Verified
Journal Article
Open access
PDF file
AOArtem Obukhov
Artem Obukhov
AVAndrey Volkov
Andrey Volkov
Alexander N. PchelintsevAlexander N. Pchelintsev
Alexander N. Pchelintsev
ANAlexandra Nazarova
Alexandra Nazarova
DTDaniil Teselkin
Daniil Teselkin
IFIvan Fedorchuk
Ivan Fedorchuk
When patients perform musculoskeletal rehabilitation exercises, it is of great importance to observe the correctness of their performance. The aim of this study is to increase the accuracy of recognizing human movements during exercise. The process of monitoring and evaluating musculoskeletal rehabilitation exercises was modeled using various tracking systems, and the necessary algorithms for processing information for each of the tracking systems were formalized. An approach to classifying exercises using machine learning methods is presented. Experimental studies were conducted to identify the most accurate tracking systems (virtual reality trackers, motion capture, and computer vision). A comparison of machine learning models is carried out to solve the problem of classifying musculoskeletal rehabilitation exercises, and 96% accuracy is obtained when using multilayer dense neural networks. With the use of computer vision technologies and the processing of a full set of body points, the accuracy of classification achieved is 100%. The hypotheses on the ranking of tracking systems based on the accuracy of positioning of human target points, the presence of restrictions on application in the field of musculoskeletal rehabilitation, and the potential to classify exercises are fully confirmed.

23 April 2023 in Computation
Verified
Journal Article
Open access
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AOArtem Obukhov
Artem Obukhov
DDDenis Leonidovich Dedov
Denis Leonidovich Dedov
AVAndrey Volkov
Andrey Volkov
DTDaniil Teselkin
Daniil Teselkin
In virtual reality (VR) systems, a problem is the accurate reproduction of the user’s body in a virtual environment using inverse kinematics because existing motion capture systems have a number of drawbacks, and minimizing the number of key tracking points (KTPs) leads to a large error. To solve this problem, it is proposed to use the concept of a digital shadow and machine learning technologies to optimize the number of KTPs. A technique for movement process data collecting from a virtual avatar is implemented, modeling of nonlinear dynamic processes of human movement based on a digital shadow is carried out, the problem of optimizing the number of KTP is formulated, and an overview of the applied machine learning algorithms and metrics for their evaluation is given. An experiment on a dataset formed from virtual avatar movements shows the following results: three KTPs do not provide sufficient reconstruction accuracy, the choice of five or seven KTPs is optimal; among the algorithms, the most efficient in descending order are AdaBoostRegressor, LinearRegression, and SGDRegressor. During the reconstruction using AdaBoostRegressor, the maximum deviation is not more than 0.25 m, and the average is not more than 0.10 m.

25 March 2022 in Neural Computing and Applications
Verified
Journal Article
Closed access
PDF file
AOArtem Obukhov
Artem Obukhov
MKMikhail N. Krasnyanskiy
Mikhail N. Krasnyanskiy
DDDenis Leonidovich Dedov
Denis Leonidovich Dedov
VVVictoria V. Vostrikova
Victoria V. Vostrikova
DTDaniil Teselkin
Daniil Teselkin
ESEkaterina O. Surkova
Ekaterina O. Surkova

17 November 2021
Verified
Book Chapter
Closed access
PDF file
AOArtem Obukhov
Artem Obukhov
VVVictoria Vostrikova
Victoria Vostrikova
ANAlexandra Nazarova
Alexandra Nazarova
DTDaniil Teselkin
Daniil Teselkin
ESEkaterina Surkova
Ekaterina Surkova

25 September 2023 in Journal of Imaging
Verified
Journal Article
Open access
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AOArtem Obukhov
Artem Obukhov
MKMikhail Krasnyanskiy
Mikhail Krasnyanskiy
AVAndrey Volkov
Andrey Volkov
ANAlexandra Nazarova
Alexandra Nazarova
DTDaniil Teselkin
Daniil Teselkin
DZDarya Zajceva
Darya Zajceva
In the organizing of professional training, the assessment of the trainee’s reaction and state in stressful situations is of great importance. Phobic reactions are a specific type of stress reaction that, however, is rarely taken into account when developing virtual simulators, and are a risk factor in the workplace. A method for evaluating the impact of various phobic stimuli on the quality of training is considered, which takes into account the time, accuracy, and speed of performing professional tasks, as well as the characteristics of electroencephalograms (the amplitude, power, coherence, Hurst exponent, and degree of interhemispheric asymmetry). To evaluate the impact of phobias during experimental research, participants in the experimental group performed exercises in different environments: under normal conditions and under the influence of acrophobic and arachnophobic stimuli. The participants were divided into subgroups using clustering algorithms and an expert neurologist. After that, a comparison of the subgroup metrics was carried out. The research conducted makes it possible to partially confirm our hypotheses about the negative impact of phobic effects on some participants in the experimental group. The relationship between the reaction to a phobia and the characteristics of brain activity was revealed, and the characteristics of the electroencephalogram signal were considered as the metrics for detecting a phobic reaction.

11 November 2024 in Technologies
Verified
Journal Article
Open access
PDF file
AOArtem Obukhov
Artem Obukhov
EKElena Kutimova
Elena Kutimova
JMJulia Matrosova
Julia Matrosova
DTDaniil Teselkin
Daniil Teselkin
MSMaxim Shiltsyn
Maxim Shiltsyn
In the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, ensuring the full immersion of children in the treatment process. The aim of this study is to develop and evaluate the effectiveness of a virtual reality medical simulator for the treatment of pediatric strabismus. The specifics of the realization of ophthalmic exercises for the virtual simulator and the methods for evaluation of the quality of their performance are considered. In the course of experimental research, a control group of 58 people using the VR simulator and a reference group of 59 people receiving the standard process of strabismus treatment were compared. The average value of visual acuity in the control group increased from 66.1% to 80.4% (p = 0.002); the average value of objective strabismus angle decreased from 5° to 0° (p < 0.001). The subjective strabismus angle was also found to improve from 3° to 0° (p < 0.001). In terms of exercise quality metrics, a selected subgroup of participants who have been training for a long time have shown positive dynamics in terms of improved accuracy and a reduction in their average number of errors. In summary, virtual reality technologies demonstrated a statistically significant improvement in the metrics used to evaluate orthoptic treatment in the control group and the superiority of this approach over standard treatment.