This letter presents a new online multi-agent trajectory planning algorithm that guarantees to generate safe, dynamically feasible trajectories in a cluttered environment. The proposed algorithm utilizes a linear safe corridor (LSC) to formulate the distributed trajectory optimization problem with only feasible constraints, so it does not resort to slack variables or soft constraints to avoid optimization failure. We adopt a priority-based goal planning method to prevent the deadlock without an additional procedure to decide which robot to yield. The proposed algorithm can compute the trajectories for 60 agents on average 15.5 ms per agent with an Intel i7 laptop and shows a similar flight distance and distance compared to the baselines based on soft constraints. We verified that the proposed method can reach the goal without deadlock in both the random forest and the indoor space, and we validated the safety and operability of the proposed algorithm through a real flight test with ten quadrotors in a maze-like environment.
20 July 2020 in IEEE Robotics and Automation Letters
This paper deals with the problem of multiple robots working together to explore and gather at the global maximum of the unknown field. Given noisy sensor measurements obtained at the location of robots with no prior knowledge about the environmental map, Gaussian process regression can be an efficient solution to construct a map that represents spatial information with confidence intervals. However, because the conventional Gaussian process algorithm operates in a centralized manner, it is difficult to process information coming from multiple distributed sensors in real-time. In this work, we propose a multi-robot exploration algorithm that deals with the following challenges: 1) distributed environmental map construction using networked sensing platforms; 2) online learning using successive measurements suitable for a multi-robot team; 3) multi-agent coordination to discover the highest peak of an unknown environmental field with collision avoidance. We demonstrate the effectiveness of our algorithm via simulation and a topographic survey experiment with multiple UAVs.
3 June 2020 in IEEE/ASME Transactions on Mechatronics
This paper introduces a fully-actuated multirotor flight system utilizing the T3 (Tilting Thruster Type)-Multirotor, a new type of multirotor platform that enables six controllable degrees-of-freedom flight with minimal structural heterogeneity compared to conventional multirotor designs. This new multirotor platform consists of upper and lower parts (or thruster and fuselage parts), with a unique kinematic structure and dedicated servomechanism that controls the relative attitude between the two parts. With the new mechanism, the fuselage of the T3-Multirotor can control the translational and rotational motions independently of each other, allowing 6-degrees of freedom motion that was not possible with conventional multirotors. A dedicated robust control algorithm is developed based on a thorough analysis of system dynamics to derive accurate 6-degrees of freedom motion of the platform. The flight control performance of the platform is validated through simulations and actual experiments. Several flight tasks are also performed to demonstrate the potential of the T3-Multirotor in overcoming the limitations of conventional multirotors.
5 October 2024 in International Journal of Control, Automation, and Systems
Visual navigation has been widely used for state estimation of micro aerial vehicles (MAVs). For stable visual navigation, MAVs should generate perception-aware paths which guarantee enough visible landmarks. Many previous works on perception-aware path planning focused on sampling-based planners. However, they may suffer from sample inefficiency, which leads to computational burden for finding a global optimal path. To address this issue, we suggest a perception-aware path planner which utilizes topological information of environments. Since the topological class of a path and visible landmarks during traveling the path are closely related, the proposed algorithm checks distinctive topological classes to choose the class with abundant visual information. Topological graph is extracted from the generalized Voronoi diagram of the environment and initial paths with different topological classes are found. To evaluate the perception quality of the classes, we divide the initial path into discrete segments where the points in each segment share similar visual information. The optimal class with high perception quality is selected, and a graph-based planner is utilized to generate path within the class. With simulations and real-world experiments, we confirmed that the proposed method could guarantee accurate visual navigation compared with the perception-agnostic method while showing improved computational efficiency than the sampling-based perception-aware planner.
23 January 2026 in IEEE Robotics and Automation Letters
We present HERE, an active 3D scene reconstruction framework based on neural radiance fields, enabling high-fidelity implicit mapping. Our approach centers around an active learning strategy for camera trajectory generation, driven by accurate identification of unseen regions, which supports efficient data acquisition and precise scene reconstruction. The key to our approach is epistemic uncertainty quantification based on evidential deep learning, which directly captures data insufficiency and exhibits a strong correlation with reconstruction errors. This allows our framework to more reliably identify unexplored or poorly reconstructed regions compared to existing methods, leading to more informed and targeted exploration. Additionally, we design a hierarchical exploration strategy that leverages learned epistemic uncertainty, where local planning extracts target viewpoints from high-uncertainty voxels based on visibility for trajectory generation, and global planning uses uncertainty to guide large-scale coverage for efficient and comprehensive reconstruction. The effectiveness of the proposed method in active 3D reconstruction is demonstrated by achieving higher reconstruction completeness compared to previous approaches on photorealistic simulated scenes across varying scales, while a hardware demonstration further validates its real-world applicability.