Jiaen Zhao

Dr. Jiaen Zhao

orcid

Research Focus & Metrics

Academic Career Length

1Year (2026-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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9 October 2026 in Sensors
Verified
Journal Article
Open access
PDF file
JZJiaen Zhao
Jiaen Zhao
Jinming ZhangJinming Zhang
Jinming Zhang
LBLi Biqing
Li Biqing
HLHaitao Luo
Haitao Luo
MZMengyu Zhu
Mengyu Zhu
LZLili Zhang
Lili Zhang
3D Gaussian Splatting (3DGS) has significantly advanced the field of visual SLAM. However, outdoor monocular SLAM systems still suffer from scale ambiguity, so recovering the absolute scale remains difficult, and tracking often becomes brittle in large scenes. To address these issues, we present MoGe2-SLAM, an outdoor monocular 3DGS-SLAM framework that incrementally recovers camera trajectories and dense maps in an approximate absolute metric scale from a monocular RGB sequence with a known camera-height prior. By approximate absolute metric scale, we mean that camera poses and the reconstructed map are expressed in meters after camera-height calibration, rather than only up to an unknown global scale. Our core idea is to anchor frozen MoGe-2 geometry to a physical camera-height/ground-plane ruler, enabling approximate absolute-scale reconstruction. Specifically, we perform Absolute-Scale Initialization on the first keyframe by replacing MoGe-2’s advertised metric global scale with a known camera height and ground-plane geometry, generating the initial Gaussian scene directly in physical units. We then adopt Grid-Balanced Tracking that encourages spatially distributed feature extraction and maintains stable tracking. For mapping, we employ an ORB-anchored strategy that aligns the MoGe-2 depth prior with the rendered depth using geometric constraints, thereby mitigating scale drift. On KITTI, Waymo, and Argoverse 2, MoGe2-SLAM is competitive with existing monocular SLAM baselines in trajectory shape and novel-view fidelity while recovering trajectories and Gaussian maps in an approximate physical scale under the stated camera-height prior.

15 April 2026 in Electronics
Verified
Journal Article
Open access
PDF file
HLHaitao Luo
Haitao Luo
Jinming ZhangJinming Zhang
Jinming Zhang
XLXiongfei Liu
Xiongfei Liu
LBLi Biqing
Li Biqing
JZJiaen Zhao
Jiaen Zhao
JLJunyi Liu
Junyi Liu
The emergence of Gaussian Splatting has ushered in a new phase in large-scale scene geometry reconstruction. Existing research in this field primarily focuses on computational efficiency and often neglects the effective utilization of inherent structural geometric priors. This paper introduces a shape-optimized Gaussian Splatting method based on the Manhattan World Assumption for precise geometric reconstruction from drone imagery. By leveraging the constraints provided by this assumption, a geometry-driven optimization mechanism is developed to guide the deformation and distribution of each Gaussian splat. This ensures improved alignment with the dominant structural directions of the scene. Additionally, dense point clouds are generated from the optimized Gaussian representation, making them more suitable for downstream tasks. The proposed approach maintains high visual fidelity while significantly improving geometric accuracy. Extensive experiments on multiple large-scale scene datasets, including a new benchmark for Jinan City, demonstrate that the method surpasses current state-of-the-art approaches in geometry-oriented evaluation metrics by a considerable margin.