Tania MONDEJAR

Dr. Tania MONDEJAR

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Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2016 in Journal of Biomedical Informatics
Verified
Journal Article
Closed access
TMTania MONDEJAR
Tania MONDEJAR
Ramón HervásRamón Hervás
Ramón Hervás
EJEsperanza Johnson
Esperanza Johnson
CGCarlos Gutierrez
Carlos Gutierrez
JLJose M. Latorre
Jose M. Latorre

23 May 2017
Verified
Conference Paper
Open access
PDF file
Ramón HervásRamón Hervás
Ramón Hervás
DRDavid Ruiz-Carrasco
David Ruiz-Carrasco
TMTania MONDEJAR
Tania MONDEJAR
JBJose Bravo
Jose Bravo

30 September 2016 in Health Informatics Journal
Verified
Journal Article
Closed access
PDF file
EJEsperanza Johnson
Esperanza Johnson
Ramón HervásRamón Hervás
Ramón Hervás
CFCarlos Gutiérrez López de la Franca
Carlos Gutiérrez López de la Franca
TMTania MONDEJAR
Tania MONDEJAR
SOSergio F Ochoa
Sergio F Ochoa
JFJesús Favela
Jesús Favela
Assistive technologies can improve the quality of life of people diagnosed with different forms of social communication disorders. We report on the design and evaluation of an affective avatar aimed at engaging the user in a social interaction with the purpose of assisting in communication therapies. A human–avatar taxonomy is proposed to assist the design of affective avatars aimed at addressing social communication disorder. The avatar was evaluated with 30 subjects to assess how effectively it conveys the desired emotion and elicits empathy from the user. Results provide evidence that users become used to the avatar after a number of interactions, and they perceive the defined behavior as being logical. The users’ interactions with the avatar entail affective reactions, including the mimic emotions that users felt, and establish a preliminary ground truth about prototypic empathic interactions with avatars that is being used to train learning algorithms to support social communication disorder evaluation.

1 December 2020 in Future Generation Computer Systems
Verified
Journal Article
Closed access
LCLuis Cabañero
Luis Cabañero
RHRamón Hervás
Ramón Hervás
IGIván González
Iván González
JFJesús Fontecha
Jesús Fontecha
TMTania MONDEJAR
Tania MONDEJAR
JBJosé Bravo
José Bravo

12 May 2018 in Journal of Ambient Intelligence and Humanized Computing
Verified
Journal Article
Closed access
PDF file
TMTania MONDEJAR
Tania MONDEJAR
Ramón HervásRamón Hervás
Ramón Hervás
EJEsperanza Johnson
Esperanza Johnson
CGCarlos Gutiérrez-López-Franca
Carlos Gutiérrez-López-Franca
JLJosé Miguel Latorre
José Miguel Latorre

1 December 2016
Verified
Conference Paper
Closed access
Ramón HervásRamón Hervás
Ramón Hervás
EJEsperanza Johnson
Esperanza Johnson
CFCarlos Gutierrez Lopez de la Franca
Carlos Gutierrez Lopez de la Franca
Jose BravoJose Bravo
Jose Bravo
TMTania MONDEJAR
Tania MONDEJAR
Nowadays diagnosis and treatment of cognitive and physical health issues can be empowered through the use of information technologies. However, there is a significant gap between the potential of those technologies and the real application. One example is the use of serious games with health proposals, a trending research area still not implanted in health systems. This paper proposes the use of serious games, particularly an interactive and affective avatar-based application to support the diagnosis and treatment of empathy and socialization issues, in an autonomous way through the implementation of a learning algorithm based on the ground truth obtained from the evaluation with real users, including normotypical users, users with Down syndrome and users with intellectual disability.