The preponderance of Western methods, practices, standards, and classifications in the manner in which new technology-related knowledge is created and globalised has led to calls for more inclusive approaches to design. A decolonisation project is concerned with how researchers might contribute to dismantling and re-envisioning existing power relations, resisting past biases, and balancing Western heavy influences in technology design by foregrounding the authentic voices of the indigenous people in the entire design process. We examine how the establishment of local Global South HCI communities (AfriCHI and ArabHCI) has led to the enactment of decolonisation practices. Specifically, we seek to uncover how decolonisation is perceived in the AfriCHI and ArabHCI communities as well as the extent to which both communities are engaged with the idea of decolonisation without necessarily using the term. We drew from the relevant literature, our own outsider/insider lived experiences, and the communities’ responses to an online anonymised survey to highlight three problematic but interrelated practical paradoxes: a terminology, an ethical, and a micro-colonisation paradox. We argue that these paradoxes expose the dilemmas faced by local non-Western researchers as they pursue decolonisation thinking. This article offers a blended perspective on the decolonisation debate in HCI, CSCW, and the practice-based CSCW scholarly communities and invites researchers to examine their research work using a decolonisation lens.
Despite the gaming industry's recent trend for using ¿natural¿ interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.
Here we review 18 articles that describe the design and evaluation of 1 or more games for diabetes from technical, methodological, and theoretical perspectives. We undertook searches covering the period 2010 to May 2015 in the ACM, IEEE, Journal of Medical Internet Research, Studies in Health Technology and Informatics, and Google Scholar online databases using the keywords “children,” “computer games,” “diabetes,” “games,” “type 1,” and “type 2” in various Boolean combinations. The review sets out to establish, for future research, an understanding of the current landscape of digital games designed for children with diabetes. We briefly explored the use and impact of well-established learning theories in such games. The most frequently mentioned theoretical frameworks were social cognitive theory and social constructivism. Due to the limitations of the reported evaluation methodologies, little evidence was found to support the strong promise of games for diabetes. Furthermore, we could not establish a relation between design features and the game outcomes. We argue that an in-depth discussion about the extent to which learning theories could and should be manifested in the design decisions is required.
Since the Arab Spring, there has been a global interest in the use of technology in the Arab world. In particular, there is a growing interest in social media and its impact on democratic practices. The region came to the forefront once more with the refugee crisis as many of these studies address Arabs as users of Western technologies. Our experience working/researching HCI motivates us to assert that the current research on Arab HCI mostly deals with this population in a superficial way and is yet to reflect the diverse socio-political and economic facets of the region. This meeting aims to bring together HCI researchers and practitioners from the Arab World with those who are conducting/interested in research in this context. The goal is to start a dialog that leverages our \"insider\" understanding of HCI research in the Arab context to explore the challenges and unique opportunities for future research.
13 January 2024 in ACM Journal on Computing and Sustainable Societies
Despite the increase in university courses and curricula on the ethics of computing there are few studies about how computer science (CS) programs should account for the diverse ways ethical dilemmas and approaches to ethics are situated in cultural, philosophical, and governance systems, religions, and languages. We draw on the experiences and insights of 46 university educators and practitioners in Latin America, South-Asia, Africa, the Middle East, and Australian First Nations who participated in surveys and interviews. Our modest study seeks to prompt conversation about ethics and computing in the Global Souths and inform revisions to the Association of Computer Machinery's curricular guidelines for the Society, Ethics and Professionalism knowledge area in undergraduate CS programs. Participants describe frictions between static and anticipatory approaches to ethics in globalised regulations and formal codes of ethics and professional conduct and local practices, values, and impacts of technologies in the Global Souths. Codes and regulations are instruments for international control and their gap with local realities can cause harm, despite local efforts to compensate. However, our insights also illustrate opportunities for university teaching to link more closely to priorities, actions, and experiences in the Global Souths and enrich students’ education in the Global North.