Bin Wang

Dr. Bin Wang

orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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18 October 2022 in ACM Transactions on Graphics
Verified
Journal Article
Open access
SLSiyou Lin
Siyou Lin
DXDong Xiao
Dong Xiao
ZSZuoqiang Shi
Zuoqiang Shi
BWBin Wang
Bin Wang
We propose Parametric Gauss Reconstruction (PGR) for surface reconstruction from point clouds without normals. Our insight builds on the Gauss formula in potential theory, which represents the indicator function of a region as an integral over its boundary. By viewing surface normals and surface element areas as unknown parameters, the Gauss formula interprets the indicator as a member of some parametric function space. We can solve for the unknown parameters using the Gauss formula and simultaneously obtain the indicator function. Our method bypasses the need for accurate input normals as required by most existing non-data-driven methods, while also exhibiting superiority over data-driven methods, since no training is needed. Moreover, by modifying the Gauss formula and employing regularization, PGR also adapts to difficult cases such as noisy inputs, thin structures, sparse or nonuniform points, for which accurate normal estimation becomes quite difficult. Our code is publicly available at https://github.com/jsnln/ParametricGaussRecon .

19 August 2018 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
SLShixia Liu
Shixia Liu
CCChangjian Chen
Changjian Chen
YLYafeng Lu
Yafeng Lu
FOFangxin Ouyang
Fangxin Ouyang
BWBin Wang
Bin Wang
In order to effectively infer correct labels from noisy crowdsourced annotations, learning-from-crowds models have introduced expert validation. However, little research has been done on facilitating the validation procedure. In this paper, we propose an interactive method to assist experts in verifying uncertain instance labels and unreliable workers. Given the instance labels and worker reliability inferred from a learning-from-crowds model, candidate instances and workers are selected for expert validation. The influence of verified results is propagated to relevant instances and workers through the learning-from-crowds model. To facilitate the validation of annotations, we have developed a confusion visualization to indicate the confusing classes for further exploration, a constrained projection method to show the uncertain labels in context, and a scatter-plot-based visualization to illustrate worker reliability. The three visualizations are tightly integrated with the learning-from-crowds model to provide an iterative and progressive environment for data validation. Two case studies were conducted that demonstrate our approach offers an efficient method for validating and improving crowdsourced annotations.

1 May 2015 in Journal of Computer Science and Technology
Verified
Journal Article
Closed access
PDF file
DYDongming Yan
Dongming Yan
JGJianwei Guo
Jianwei Guo
BWBin Wang
Bin Wang
XZXiaopeng ZHANG
Xiaopeng ZHANG
PWPeter Wonka
Peter Wonka

20 October 2020 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
CLCheng Lin
Cheng Lin
LLLingjie Liu
Lingjie Liu
CLChangjian Li
Changjian Li
LKLeif Kobbelt
Leif Kobbelt
BWBin Wang
Bin Wang
WWWenping Wang
Wenping Wang
Segmenting arbitrary 3D objects into constituent parts that are structurally meaningful is a fundamental problem encountered in a wide range of computer graphics applications. Existing methods for 3D shape segmentation suffer from complex geometry processing and heavy computation caused by using low-level features and fragmented segmentation results due to the lack of global consideration. We present an efficient method, called SEG-MAT, based on the medial axis transform (MAT) of the input shape. Specifically, with the rich geometrical and structural information encoded in the MAT, we are able to develop a simple and principled approach to effectively identify the various types of junctions between different parts of a 3D shape. Extensive evaluations and comparisons show that our method outperforms the state-of-the-art methods in terms of segmentation quality and is also one order of magnitude faster.

1 June 2020 in Computer Aided Geometric Design
Verified
Journal Article
Closed access
BYBaorong Yang
Baorong Yang
JYJunfeng Yao
Junfeng Yao
BWBin Wang
Bin Wang
JHJianwei Hu
Jianwei Hu
YPYiling Pan
Yiling Pan
XGXiaohu Guo
Xiaohu Guo

5 February 2014
Verified
Journal Article
Closed access
MWMiaoyi Wang
Miaoyi Wang
BWBin Wang
Bin Wang
YFYun Fei
Yun Fei
KQKanglai Qian
Kanglai Qian
WWWenping Wang
Wenping Wang
JYJun-Hai Yong
Jun-Hai Yong
We present a novel artistic-verisimilitude driven system for watercolor rendering of images and photos. Our system achieves realistic simulation of a set of important characteristics of watercolor paintings that have not been well implemented before. Specifically, we designed several image filters to achieve: 1) watercolor-specified color transferring; 2) saliency-based level-of-detail drawing; 3) hand tremor effect due to human neural noise; and 4) an artistically controlled wet-in-wet effect in the border regions of different wet pigments. A user study indicates that our method can produce watercolor results of artistic verisimilitude better than previous filter-based or physical-based methods. Furthermore, our algorithm is efficient and can easily be parallelized, making it suitable for interactive image watercolorization.