Jack (Shen-Kuen) Chang

Jack (Shen-Kuen) Chang


Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 December 2016 in Cognitive Research: Principles and Implications
Verified
Journal Article
Open access
PDF file
PCPaul G. Clifton
Paul G. Clifton
JCJack (Shen-Kuen) Chang
Jack (Shen-Kuen) Chang
GYGeorgina Yeboah
Georgina Yeboah
ADAlison Doucette
Alison Doucette
SCSanjay Chandrasekharan
Sanjay Chandrasekharan
AMAli Mazalek
Ali Mazalek
Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theoretically grounded methods and interventions that can help train relevant spatial skills. In this article, we discuss research showing that aspects of spatial cognition are embodied and how these findings and theoretical developments can be used to influence the design of tangible and embodied interfaces (TEIs). TEIs seek to bring interaction with digital content off the screen and into the physical environment. By incorporating physical movement and tangible feedback in digital systems, TEIs can leverage the relationship between the body and spatial cognition to engage, support, or improve spatial skills. We use this knowledge to define a design space for TEIs that engage spatial cognition and illustrate how TEIs that are designed and evaluated from a spatial cognition perspective can expand the design space in ways that contribute to the fields of cognitive science and human computer interaction.

4 May 2022 in Journal of Biological Education
Verified
Journal Article
Closed access
JWJan Oliver Wallgrün
Jan Oliver Wallgrün
JCJack (Shen-Kuen) Chang
Jack (Shen-Kuen) Chang
JZJiayan Zhao
Jiayan Zhao
PTPeter Trenham
Peter Trenham
PSPejman Sajjadi
Pejman Sajjadi
AKAlexander Klippel
Alexander Klippel
Virtual field trips are transforming education in biology and other place-based disciplines – and not just since Covid-19 has imposed social distancing constraints. Efficient methods for content creation, combined with affordable immersive technology, provide the opportunity to integrate immersive experiences into ever-larger classes. However, many aspects of how immersive experiences can enrich and improve learning in place-based education are still not well understood. We present an empirical study, conducted in a large undergraduate ecology class, comparing students, that experienced an immersive virtual version of a field trip to a biological preserve as preparation for a later actual field trip to the site, with a control group that visited the real site but without having had the virtual experience. Within the virtual experience group, we also varied the quality of the headset. The VR field trip was well received for raising spatial awareness and also motivation and interest. Students ranked it higher than any traditional means with regard to achieving a high level of preparedness for the actual field trip. In contrast, no statistically significant evidence was found for differences in perceived learning outcome and enjoyment of the actual field trip.

20 April 2018
Verified
Conference Paper
Open access
PDF file
JCJack (Shen-Kuen) Chang
Jack (Shen-Kuen) Chang
ADAlison F. Doucette
Alison F. Doucette
GYGeorgina Yeboah
Georgina Yeboah
TWTimothy Welsh
Timothy Welsh
Michael NitscheMichael Nitsche
Michael Nitsche
AMAli Mazalek
Ali Mazalek

1 June 2024
Verified
Book Chapter
Closed access
PDF file
JCJack (Shen-Kuen) Chang
Jack (Shen-Kuen) Chang
PCPin-Chun Chen
Pin-Chun Chen
HMHsin-Tzu Ma
Hsin-Tzu Ma
SLShang-En Li
Shang-En Li
WDWei-Ting Du
Wei-Ting Du
CWChen-Hsun Weng
Chen-Hsun Weng