This paper develops a navigation strategy based on deep reinforcement learning (DRL) for mobile robots. Because of the large difference between simulation and reality, most of the trained DRL models cannot be directly migrated into real robots. Moreover, how to explore in a sparsely rewardedenvironment isalsoalong-standing problemof DRL. This study proposes an end-to-end navigation planner that translates sparse laser ranging results into movement actions. Using this highly abstract data as input, agents trained by simulation can be extended to the real scene for practical application. For map-less navigation across obstacles and traps, it is difficult to reach the target via random exploration. Curiosity is used to encourage agents to explore the state of an environment that has not been visited and as an additional reward for exploring behavior. The agent relies on the self-supervised model to predict the next state, based on the current state and the executed action. The prediction error is used as a measure of curiosity. The experimental results demonstrate that without any manual design features and previous demonstrations, the proposed method accomplishes map-less navigation in complex environments. Through a reward signal that is enhanced by intrinsic motivation, the agent explores more efficiently and the learned strategy is more reliable.
13 October 2016 in IEEE Transactions on Industrial Informatics
The objective of visual servoing aims to control an object's motion with visual feedbacks and becomes popular recently. Problems of complex modeling and instability always exist in visual servoing methods. Moreover, there are few research works on selection of the servoing gain in image-based visual servoing (IBVS) methods. This paper proposes an IBVS method with Q-Learning, where the learning rate is adjusted by a fuzzy system. Meanwhile, a synthetic preprocess is introduced to perform feature extraction. The extraction method is actually a combination of a color-based recognition algorithm and an improved contour-based recognition algorithm. For dealing with underactuated dynamics of the unmanned aerial vehicles (UAVs), a decoupled controller is designed, where the velocity and attitude are decoupled through attenuating the effects of underactuation in roll and pitch and two independent servoing gains, for linear and angular motion servoing, respectively, are designed in place of single servoing gain in traditional methods. For further improvement in convergence and stability, a reinforcement learning method, Q-Learning, is taken for adaptive servoing gain adjustment. The Q-Learning is composed of two independent learning agents for adjusting two serving gains, respectively. In order to improve the performance of the Q-Learning, a fuzzy-based method is proposed for tuning the learning rate. The results of simulations and experiments on control of UAVs demonstrate that the proposed method has better properties in stability and convergence than the competing methods.
13 August 2018 in IEEE Transactions on Industrial Informatics
Image-based visual servoing (IBVS) can reach a desired position for a relatively stationary target using continuous visual feedback. Proper feature extraction and appropriate servoing control laws are essential to performance for IBVS. IBVS control can be interrupted or interfered abruptly if no features are extracted when the observed object is occluded. To address the problem of missing feature points in current images during a visual navigation task, a homography method that uses a priori visual information is proposed to predict all of the missing feature points and to ensure the execution of IBVS. The mixture parameter for the image Jacobian matrix can also affect the control of IBVS. The settings for the mixture parameter are heuristic so there is no a systematic approach for most IBVS applications. An adaptive control approach is proposed to determine the mixture parameter. The proposed method uses a reinforcement learning (RL) method to adaptively adjust the mixture parameter during the robot movement, which allows more efficient control than a constant parameter. A logarithmic interval state space partition for RL is used to ensure efficient learning. The integrated visual servoing control system is validated by several experiments that involve wheeled mobile robots reaching a target with a desired configuration. The results for simulation and experiment demonstrate that the proposed method has a faster convergence rate than other methods.
10 September 2021 in IEEE Transactions on Cybernetics
Some researchers have introduced transfer learning mechanisms to multiagent reinforcement learning (MARL). However, the existing works devoted to cross-task transfer for multiagent systems were designed just for homogeneous agents or similar domains. This work proposes an all-purpose cross-transfer method, called multiagent lateral transfer (MALT), assisting MARL with alleviating the training burden. We discuss several challenges in developing an all-purpose multiagent cross-task transfer learning method and provide a feasible way of reusing knowledge for MARL. In the developed method, we take features as the transfer object rather than policies or experiences, inspired by the progressive network. To achieve more efficient transfer, we assign pretrained policy networks for agents based on clustering, while an attention module is introduced to enhance the transfer framework. The proposed method has no strict requirements for the source task and target task. Compared with the existing works, our method can transfer knowledge among heterogeneous agents and also avoid negative transfer in the case of fully different tasks. As far as we know, this article is the first work denoted to all-purpose cross-task transfer for MARL. Several experiments in various scenarios have been conducted to compare the performance of the proposed method with baselines. The results demonstrate that the method is sufficiently flexible for most settings, including cooperative, competitive, homogeneous, and heterogeneous configurations.
1 January 1998 in IEEE Transactions on Systems, Man, and Cybernetics, Part B (Cybernetics)
A neuro fuzzy system which is embedded in the conventional control theory is proposed to tackle physical learning control problems. The control scheme is composed of two elements. The first element, the fuzzy sliding mode controller (FSMC), is used to drive the state variables to a specific switching hyperplane or a desired trajectory. The second one is developed based on the concept of the self organizing fuzzy cerebellar model articulation controller (FCMAC) and adaptive heuristic critic (AHC). Both compose a forward compensator to reduce the chattering effect or cancel the influence of system uncertainties. A geometrical explanation on how the FCMAC algorithm works is provided and some refined procedures of the AHC are presented as well. Simulations on smooth motion of a three-link robot is given to illustrate the performance and applicability of the proposed control scheme.
1 April 2004 in Computers & Mathematics with Applications