Gen Li

Gen Li

orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 March 2025 in Nature Machine Intelligence
Verified
Journal Article
Open access
PDF file
RMRuaridh Mon-Williams
Ruaridh Mon-Williams
GLGen Li
Gen Li
RLRan Long
Ran Long
WDWenqian Du
Wenqian Du
CLChristopher G. Lucas
Christopher G. Lucas
Completing complex tasks in unpredictable settings challenges robotic systems, requiring a step change in machine intelligence. Sensorimotor abilities are considered integral to human intelligence. Thus, biologically inspired machine intelligence might usefully combine artificial intelligence with robotic sensorimotor capabilities. Here we report an embodied large-language-model-enabled robot (ELLMER) framework, utilizing GPT-4 and a retrieval-augmented generation infrastructure, to enable robots to complete long-horizon tasks in unpredictable settings. The method extracts contextually relevant examples from a knowledge base, producing action plans that incorporate force and visual feedback and enabling adaptation to changing conditions. We tested ELLMER on a robot tasked with coffee making and plate decoration; these tasks consist of a sequence of sub-tasks from drawer opening to pouring, each benefiting from distinct feedback types and methods. We show that the ELLMER framework allows the robot to complete the tasks. This demonstration marks progress towards scalable, efficient and ‘intelligent robots’ able to complete complex tasks in uncertain environments.

5 February 2020 in IEEE Access
Verified
Journal Article
Open access
GLGen Li
Gen Li
Shenlu JiangShenlu Jiang
Shenlu Jiang
IYInyong Yun
Inyong Yun
JKJonghyun Kim
Jonghyun Kim
JKJoongkyu Kim
Joongkyu Kim
Semantic segmentation is a process of linking each pixel in an image to a class label, and is widely used in the field of autonomous vehicles and robotics. Although deep learning methods have already made great progress for semantic segmentation, they either achieve great results with numerous parameters or design lightweight models but heavily sacrifice the segmentation accuracy. Because of the strict requirements of real-world applications, it is critical to design an effective real-time model with both competitive segmentation accuracy and small model capacity. In this paper, we propose a lightweight network named DABNet, which employs Depth-wise Asymmetric Bottleneck (DAB) and Point-wise Aggregation Decoder (PAD) module to tackle the challenging real-time semantic segmentation in urban scenes. Specifically, the DAB module creates a sufficient receptive field and densely utilizes the contextual information, and the PAD module aggregates the feature maps of different scales to optimize performance through the attention mechanism. Compared with existing methods, our network substantially reduces the number of parameters but still achieves high accuracy with real-time inference ability. Extensive ablation experiments on two challenging urban scene datasets (Cityscapes and CamVid) have proved the effectiveness of the proposed approach in real-time semantic segmentation.

1 January 2020 in IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing
Verified
Journal Article
Open access
Shenlu JiangShenlu Jiang
Shenlu Jiang
WYWei Yao
Wei Yao
MWMan Sing Wong
Man Sing Wong
GLGen Li
Gen Li
Zhonghua HongZhonghua Hong
Zhonghua Hong
XTXiaohua Tong
Xiaohua Tong

27 October 2025
Verified
Conference Paper
Open access
YLYuzhen Li
Yuzhen Li
MLMin Liu
Min Liu
YBYuan Bian
Yuan Bian
XWXueping Wang
Xueping Wang
ZLZhaoyang Li
Zhaoyang Li
YWYaonan Wang
Yaonan Wang

28 September 2026 in The International Journal of Robotics Research
Verified
Journal Article
Closed access
BHBohan Hou
Bohan Hou
GLGen Li
Gen Li
JJJindou Jia
Jindou Jia
TATuo An
Tuo An
XGXinying Guo
Xinying Guo
JYJianfei Yang
Jianfei Yang
World models, which are predictive representations of how environments evolve under actions, have become a central component of robot learning. They support policy learning, planning, simulation, evaluation, data generation, and have advanced rapidly with the rise of foundation models and large-scale video generation. However, the literature remains fragmented across architectures, functional roles, and embodied application domains. To address this gap, we present a comprehensive review of world models from a robot-learning perspective. We examine how world models are coupled with robot policies, how they serve as learned simulators for reinforcement learning and evaluation, and how robotic video world models have progressed from imagination-based generation to controllable, structured, and foundation-scale formulations. We further summarize representative datasets, benchmarks, and evaluation protocols. Overall, this survey systematically reviews the rapidly growing literature on world models for robot learning, clarifies key paradigms and applications, and highlights major challenges and future directions for predictive modeling in embodied agents. To facilitate continued access to newly emerging works, benchmarks, and resources, we will maintain and regularly update the accompanying GitHub repository on https://github.com/NTUMARS/Awesome-World-Model-for-Robotics-Policy alongside this survey.

8 November 2026 in Textile Research Journal
Verified
Journal Article
Closed access
GZGuwanyue Zhang
Guwanyue Zhang
XLXiaofang Li
Xiaofang Li
GLGen Li
Gen Li
With increasing attention to sustainable material development, bio-based materials such as bacterial cellulose (BC) have been widely explored in design research. However, their broader application remains constrained by long production cycles and limited controllability. To address these limitations, this study presents an exploratory investigation of AI-based virtual biomaterial generation under limited-data conditions. Specifically, an image dataset was first constructed from self-cultivated BC samples produced under controlled settings. Three generative adversarial network (GAN)-based models were trained and evaluated for virtual material generation. User perception experiments revealed that StyleGAN-generated samples received the highest ratings in naturalness, sense of growth, and credibility, approaching evaluations of physical BC samples. In addition, an image-to-3D proof-of-concept showed that GAN-generated textures could be used as visual inputs for preliminary 3D shape generation, while cross-material experiments demonstrated the potential for simulating novel material combinations. The findings indicate that, despite limited training data, GAN-generated textiles can capture key visual characteristics of BC and facilitate early-stage design exploration. By integrating biological experimentation with computational generation, this work proposes a AI-assisted framework with the potential to reduce physical material consumption and support sustainable design innovation. The study further suggests that generative models can function not only as visualization tools but also as assistive systems for future material design.