Gabriele Scaffidi Militone

Mr. Gabriele Scaffidi Militone

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Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 May 2025
Verified
Book Chapter
Closed access
PDF file
DCDaniele Rege Cambrin
Daniele Rege Cambrin
GMGabriele Scaffidi Militone
Gabriele Scaffidi Militone
LCLuca Colomba
Luca Colomba
Giovanni MalnatiGiovanni Malnati
Giovanni Malnati
Daniele ApilettiDaniele Apiletti
Daniele Apiletti
Paolo GarzaPaolo Garza
Paolo Garza

16 May 2024 in Data & Knowledge Engineering
Verified
Journal Article
Closed access
GMGabriele Scaffidi Militone
Gabriele Scaffidi Militone
Daniele ApilettiDaniele Apiletti
Daniele Apiletti
Giovanni MalnatiGiovanni Malnati
Giovanni Malnati

15 August 2024 in arXiv
Verified
Preprint
Open access
PDF file
DCDaniele Rege Cambrin
Daniele Rege Cambrin
GMGabriele Scaffidi Militone
Gabriele Scaffidi Militone
LCLuca Colomba
Luca Colomba
Giovanni MalnatiGiovanni Malnati
Giovanni Malnati
Daniele ApilettiDaniele Apiletti
Daniele Apiletti
Paolo GarzaPaolo Garza
Paolo Garza
Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.