In the context of people’s gradually rising consumption levels and the urgent need to upgrade the tourism market, the continuous homogenization of tourism souvenirs is beginning to seriously affect the shopping experience of tourism tourists. This study aims to explore how tourists perceive the phenomenon of the homogenization of tourism souvenirs and how this phenomenon affects tourists’ continuous purchase intention. This study constructs a hypothesis model of the relationship among perceived homogeneity, perceived value, and continuous purchase intention based on a perceived value perspective and validates the model using structural equations. These findings are as follows: (1) Tourists’ perceived product homogeneity and perceived service homogeneity have significant negative effects on perceived product value and continuous purchase intention. (2) Perceived service homogeneity has a significant negative effect on tourists’ perceived emotional value. (3) Perceived product value and perceived emotional value have significant positive effects on continuous purchase intention. The study also explores how to enhance tourists’ perceived value through innovative product design and service system construction. The findings can provide valuable insights for promoting the sustainable development of the tourism market and tourists’ continuous purchase intention.
Background: This study aimed to clarify the effect of music tempo on runners’ perception of fatigue at different exercise intensities and while listening to music of different tempos through running experiments. Methods: This study used a within-subject two-factor experimental design with music tempo (fast music, slow music, no music) and exercise intensity (high intensity, low intensity) as independent variables and the time to fatigue perception (TFP), the difference in heart rate (HR) and the difference in the median frequency (MF) of surface electromyography (sEMG) signals as observation indexes. Eighteen participants completed a total of 108 sets of running experiments. Results: (1) The main effect of music tempo on the TFP was significant (p < 0.001). (2) The main effect of exercise intensity on the TFP was significant (p < 0.001), and the main effect on the difference in HR was significant (p < 0.001). (3) The interaction effect of music tempo and exercise intensity on the TFP was significant (p < 0.05). Conclusions: Exercisers’ subjective perception of fatigue was affected by music tempo and the interaction between music tempo and exercise intensity, and exercisers’ objective fatigue perception was influenced mostly by exercise intensity. The findings of this study provide guidance for runners’ choice of music at different intensities of exercise. Whether it is low-intensity exercise or high-intensity exercise, listening to fast music while exercising can help runners perform better mentally and physically during their runs.
Considering the differences in cognitive aging among older adults, this study examined how older adults process different types of graphic icons in visual search tasks. Fifty-four medical-related icons, including flat icons (FIs), FIs plus text (FIs + text), skeuomorphic icons (SIs), and SIs plus text (SIs + text), were created. The participants were divided into two groups—cognitively normal (CN) and mild cognitive impairment (MCI)—to complete a visual search task. According to the eye-tracking data of the participants, the search performance of the CN group was significantly better than that of the MCI group. In terms of icon types, all older adults performed better at searching for the combinations of icon and text, especially SI + text, which showed the smallest difference in the search performance between the MCI and CN groups. All older adults performed poorly when searching for FIs. The findings of this study considered the differences in cognitive aging among older adults and provided a useful reference for the icon and interface design of graphical user interfaces.
(1) Objective: Sleep problems have become one of the current serious public health issues. The purpose of this research was to construct an ideal pressure distribution model for head and neck support through research on the partitioned support surface of a pillow in order to guide the development of ergonomic pillows. (2) Methods: Seven typical memory foam pillows were selected as samples, and six subjects were recruited to carry out a body pressure distribution experiment. The average value of the first 10% of the samples in the comfort evaluation was calculated to obtain the relative ideal body pressure distribution matrix. Fuzzy clustering was performed on the ideal matrix to obtain the support surface partition. The ideal body pressure index of each partition was calculated, and a hierarchical analysis of each partition was then performed to determine the pressure sensitivity weight of each partition. Using these approaches, the key ergonomic node coordinates of the partitions of four different groups of people were extracted. The ergonomic node coordinates and the physical characteristics of the material were used to design a pillow prototype. Five subjects were recruited for each of the four groups to repeat the body pressure distribution experiment to evaluate the pillow prototype. (3) Results: An ideal support model with seven partitions, including three partitions in the supine position and four partitions in the lateral position, was constructed. The ideal body pressure distribution matrix and ideal body pressure indicators and pressure sensitivity weights for each partition were provided. The pillow that was designed and manufactured based on this model reproduced the ideal pressure distribution matrix evaluated by various groups of people. (4) Conclusion: The seven-partition ideal support model can effectively describe the head and neck support requirements of supine and lateral positions, which can provide strong support for the development of related products.
Older people in China have a poor understanding of hospital signage. To address this problem, in this study, we combined the theories of situated cognition and cognitive commonness in order to introduce the three main factors that affect the generation of situational cognitive commonness: composition of the situation, familiarity, and concreteness. We used these theories to construct a methodological framework for the design of geriatric hospital wayfinding signs that were based on situational cognitive commonness. The design of nine healthcare signs for Chinese national standards were used as examples in the study. First, users who were familiar with medical scenarios were asked to draw concrete cognitive conception graphics for the purposes of individual wayfinding targets from both physical and social situations. Next, we coded and grouped the generated graphics based on their situational features in order to extract groups of representative common graphics. Finally, we reorganized the common graphics and developed concrete designs, which were tested by the judgment test. The wayfinding signs designed according to the methodological framework of this study effectively improved the understanding of hospital signage among older Chinese people. This study took geriatric hospital wayfinding signs as the examples to provide a feasible theoretical basis and research reference for symbol design.