Yan HONG

Yan HONG

orcid

Research Focus & Metrics

Academic Career Length

11Years (2016-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 December 2021 in Sustainability
Verified
Journal Article
Open access
PDF file
XXXiufen Xie
Xiufen Xie
YHYan HONG
Yan HONG
XZXianyi Zeng
Xianyi Zeng
ADAnd XiaoQun Dai
And XiaoQun Dai
MWMelissa Wagner
Melissa Wagner
With the growing frequency and quantity of clothing purchases, the elimination rate of waste clothing is increasing. Many researchers have contributed to the topic of the recycling and reuse of waste clothing, and therefore many related literature reviews are emerging. The current reviews only focus on waste textile recycling and waste-clothing life-cycle evaluation. The topic of waste-clothing recycling itself is ignored. In this article, we propose a systematic review of the recycling and reuse of wasted clothes. Firstly, we summarize the existing methods of waste-clothing collection and recycling and the related recycling technology, and discuss their advantages and disadvantages. The involved literatures are journal articles, book chapters, and conference papers selected from Google Scholar and Web of Science. Citespace software, as a literature visualization tool is used for the analysis. Based on this review, the low efficiency of waste-clothes recycling can be attributed to poor organization from a management aspect. From a consumer perspective, because of the differences in understanding among consumers about waste-clothing recycling, the existing clothing-recycling system cannot be fully utilized. The results of this review provide reference for further research on waste-clothing recycling, and make suggestions for the relevant governmental/industrial development strategies.

3 June 2016 in Textile Research Journal
Verified
Journal Article
Closed access
YHYan HONG
Yan HONG
XZXianyi Zeng
Xianyi Zeng
PBPascal Bruniaux
Pascal Bruniaux
KLKaixuan Liu
Kaixuan Liu
This paper introduces a co-design-based method for generating two-dimensional (2D) block patterns for physically disabled people with scoliosis, using three-dimensional (3D) virtual technology. A parameterization process is first performed on a scanned 3D body for creating a digitalized model of the human body, permitting simulation of the consumer's morphological shape with atypical physical deformations. Feature points of the human body for designing a garment block are discussed and classified with wearing ease for obtaining a desired fit effect based on the parameterized model. A basic garment block wire-frame aligned with body features is then established based on the defined feature points of the human body. Based on the deformed wireframe, a 3D expandable garment block is modeled. Customized 2D and 3D virtual garment prototyping tools are applied to create customized garment products based on the general concept of co-design by running the sequence Design–Display–Evaluation–Adjustment using the garment design process and design knowledge, which have already been applied to normal body shapes successfully. Through this process, the classical 2D garment design knowledge, especially 2D pattern design rules, will be modified according to the virtual garment evaluation procedure. The proposed method is validated and compared with the conventional block patternmaking methods in the virtual environment. The experimental results show that the proposed method is easier to implement and can generate garment patterns with satisfactory fit. Furthermore, the method can be used to create fit-ensured mass-customized apparel products (the top body type) for disabled people with scoliosis.

18 April 2017 in International Journal of Clothing Science and Technology
Verified
Journal Article
Closed access
KLKaixuan Liu
Kaixuan Liu
JWJianping Wang
Jianping Wang
YHYan HONG
Yan HONG
Purpose: The purpose of this paper is to find out the main factors that influence wearing comfort and how they influence garment-wearing comfort. Design/methodology/approach: Overall, 120 postures were extracted from the activities of daily life and work. Then, the numerical values of clothing pressure of these postures were measured using three-dimension virtual-reality technology. Finally, the data mining technology was applied to analyze the collected data. Findings: The wearing comfort of pants is mainly influenced by four factors – waist-hip factor, knee-shank factor, crotch factor and thigh-calf factor – and their contributions account for 39.17, 16.4, 13.96 and 6.95 percent, respectively. Hip, waist, crotch and knee influence wearing comfort significantly, and the part below the knee and the part of back thigh have no obvious effect on wearing comfort. Furthermore, the wearing comfort is acceptable if the numerical clothing pressures are below 20 kPa at the parts of hip, waist and crotch and below 10 kPa at the parts of back thigh, knee and shank. Originality/value: The paper demonstrates how different human body parts influence garment-wearing comfort. All of the results in this research facilitate pattern design of pants and quantitative evaluation of garment-wearing comfort.

18 April 2017 in International Journal of Clothing Science and Technology
Verified
Journal Article
Closed access
YHYan HONG
Yan HONG
PBPascal Bruniaux
Pascal Bruniaux
XZXianyi Zeng
Xianyi Zeng
KLKaixuan Liu
Kaixuan Liu
YCYan Chen
Yan Chen
MDMin Dong
Min Dong
Purpose: The purpose of this paper is to present a new collaborative design-based method for designing customized garments, aimed at the physically disabled people with scoliosis. Design/methodology/approach: The proposed method is based on the virtual human model created using a 3D body scanner, permitting to simulate the consumer’s morphological shape with atypical physical deformations. Next, customized 2D and 3D virtual garment prototyping tools will be used to create products through interactions between the consumer, designer and pattern maker. The general principle of the proposed design method is based on the following sequence: design-display-evaluation-adjustment. After running the sequence for a number of times, the final design solution, which will be approved by both the designer and consumer, can be easily identified. Findings: Design knowledge, which is already applied to normal body shapes successfully can be applied to 3D garment design using the concept which is based on collaborative design. Through this process, the classical 2D garment design knowledge, especially 2D patterns and design rules, can be modified and applied according to a normalized virtual garment sensory evaluation procedure quantitatively. This evaluation procedure, interactively performed by the designer and consumer, can permit to adapt the finished product to disabled people afflicted with severe scoliosis. The proposed method is also validated to be more advanced compared to 2D-to-3D virtual CAD design method, especially for atypical morphologies. Originality/value: As a co-design method, 3D virtual draping and sensory evaluation can fully satisfy the interaction between the garment design technical space and perceptual space of the finished garments ensuring desired 3D garment fit effect by adjustment of technical parameters. 3D scanning technology is used to generate a complete digitalized 3D human model, permitting to extract the main features of body shapes without accurate measurements. As a knowledge-based design process, both the fashion design knowledge and the pattern making knowledge will be extracted to provide inspirations and references. Successful design solutions will be incorporated into the fashion design knowledge base in order to generate new design rules and enhance professional design knowledge.

23 May 2023 in The Journal of the Textile Institute
Verified
Journal Article
Closed access
HBHuiYing Bao
HuiYing Bao
YHYan HONG
Yan HONG
TYTao Yan
Tao Yan
XXXiufen Xie
Xiufen Xie
XZXianyi Zeng
Xianyi Zeng

30 October 2023 in Computer-Aided Design
Verified
Journal Article
Closed access
XDXiaoqun Dai
Xiaoqun Dai
YHYan HONG
Yan HONG