In this paper we review several novel approaches for research evaluation. We start with a brief overview of the peer review, its controversies, and metrics for assessing efficiency and overall quality of the peer review. We then discuss five approaches, including reputation-based ones, that come out of the research carried out by the LiquidPub project and research groups collaborated with LiquidPub. Those approaches are alternative or complementary to traditional peer review. We discuss pros and cons of the proposed approaches and conclude with a vision for the future of the research evaluation, arguing that no single system can suit all stakeholders in various communities.
Fleet management systems are commonly used to coordinate mobility and delivery services in a broad variety of domains. However, their traditional top-down control architecture becomes a bottleneck in open and dynamic environments, where scalability, proactiveness, and autonomy are becoming key factors for their success. Here, the authors present an abstract event-based architecture for fleet management systems that supports tailoring dynamic control regimes for coordinating fleet vehicles, and illustrate it for the case of medical emergency management. Then, they go one step ahead in the transition toward automatic or driverless fleets, by conceiving fleet management systems in terms of cyber-physical systems, and putting forward the notion of cyber fleets.
1 December 2013 in ACM Transactions on Intelligent Systems and Technology
This article addresses the problem of finding suitable agents to collaborate with for a given interaction in distributed open systems, such as multiagent and P2P systems. The agent in question is given the chance to describe its confidence in its own capabilities. However, since agents may be malicious, misinformed, suffer from miscommunication, and so on, one also needs to calculate how much trusted is that agent. This article proposes a novel trust model that calculates the expectation about an agent's future performance in a given context by assessing both the agent's willingness and capability through the semantic comparison of the current context in question with the agent's performance in past similar experiences. The proposed mechanism for assessing trust may be applied to any real world application where past commitments are recorded and observations are made that assess these commitments, and the model can then calculate one's trust in another with respect to a future commitment by assessing the other's past performance.
11 August 2023 in Autonomous Agents and Multi-Agent Systems
This paper presents a novel model, called TomAbd, that endows autonomous agents with Theory of Mind capabilities. TomAbd agents are able to simulate the perspective of the world that their peers have and reason from their perspective. Furthermore, TomAbd agents can reason from the perspective of others down to an arbitrary level of recursion, using Theory of Mind of $$n^{\text {th}}$$ order. By combining the previous capability with abductive reasoning, TomAbd agents can infer the beliefs that others were relying upon to select their actions, hence putting them in a more informed position when it comes to their own decision-making. We have tested the TomAbd model in the challenging domain of Hanabi, a game characterised by cooperation and imperfect information. Our results show that the abilities granted by the TomAbd model boost the performance of the team along a variety of metrics, including final score, efficiency of communication, and uncertainty reduction.
Multiuser museum interactives are computer systems installed in museums or galleries which allow several visitors to interact together with digital representations of artefacts and information from the museum׳s collection. In this paper, we describe WeCurate, a socio-technical system that supports co-browsing across multiple devices and enables groups of users to collaboratively curate a collection of images, through negotiation, collective decision making and voting. The engineering of such a system is challenging since it requires to address several problems such as: distributed workflow control, collective decision making and multiuser synchronous interactions. The system uses a peer-to-peer Electronic Institution (EI) to manage and execute a distributed curation workflow and models community interactions into scenes, where users engage in different social activities. Social interactions are enacted by intelligent agents that interface the users participating in the curation workflow with the EI infrastructure. The multiagent system supports collective decision making, representing the actions of the users within the EI, where the agents advocate and support the desires of their users e.g. aggregating opinions for deciding which images are interesting enough to be discussed, and proposing interactions and resolutions between disagreeing group members. Throughout the paper, we describe the enabling technologies of WeCurate, the peer-to-peer EI infrastructure, the agent collective decision making capabilities and the multi-modal interface. We present a system evaluation based on data collected from cultural exhibitions in which WeCurate was used as supporting multiuser interactive.This work is supported by the Collective Mind\ud project (Spanish Ministry of Economy and Competitiveness, under Grant number TEC2013-49430-EXP), the PRAISE project (funded by the European Commission, under Grant number 388770), and the ACE project (funded by the European framework ERA-Net CHIST-ERA, under contract CHRI-001-03)Peer reviewe