People tend to expect mental capabilities in a robot based on anthropomorphism and often attribute the cause and responsibility for a failure in human-robot interactions to the robot. This study investigated the relationship between mind perception, a psychological scale of anthropomorphism, and attribution of the cause and responsibility in human-robot interactions. Participants played a repeated noncooperative game with a human, robot, or computer agent, where their monetary rewards depended on the outcome. They completed questionnaires on mind perception regarding the agent and whether the participant’s own or the agent’s decisions resulted in the unexpectedly small reward. We extracted two factors of Experience (capacity to sense and feel) and Agency (capacity to plan and act) from the mind perception scores. Then, correlation and structural equation modeling (SEM) approaches were used to analyze the data. The findings showed that mind perception influenced attribution processes differently for each agent type. In the human condition, decreased Agency score during the game led to greater causal attribution to the human agent, consequently also increasing the degree of responsibility attribution to the human agent. In the robot condition, the post-game Agency score decreased the degree of causal attribution to the robot, and the post-game Experience score increased the degree of responsibility to the robot. These relationships were not observed in the computer condition. The study highlights the importance of considering mind perception in designing appropriate causal and responsibility attribution in human-robot interactions and developing socially acceptable robots.
The integrated gradients (IG) method is widely used to evaluate the extent to which each input feature contributes to the classification using a deep learning model because it theoretically satisfies the desired properties to fairly attribute the contributions to the classification. However, this approach requires an appropriate baseline to do so. In this study, we propose a compensated IG method that does not require a baseline, which compensates the contributions calculated using the IG method at an arbitrary baseline by using an example of the Shapley sampling value. We prove that the proposed approach can compute the contributions to the classification results reliably if the processes of each input feature in a classifier are independent of one another and the parameterization of each process is identical, as in shared weights in convolutional neural networks. Using three datasets on electroencephalogram recordings, we experimentally demonstrate that the contributions obtained by the proposed compensated IG method are more reliable than those obtained using the original IG method and that its computational complexity is much lower than that of the Shapley sampling method.
Chaotic itinerancy is a phenomenon in which the state of a nonlinear dynamical system spontaneously explores and attracts certain states in a state space. From this perspective, the diverse behavior of animals and its spontaneous transitions lead to a complex coupled dynamical system, including a physical body and a brain. Herein, a series of simulations using different types of non-linear oscillator networks (i.e., regular, small-world, scale-free, random) with a musculoskeletal model (i.e., a snake-like robot) as a physical body are conducted to understand how the chaotic itinerancy of bodily behavior emerges from the coupled dynamics between the body and the brain. A behavior analysis (behavior clustering) and network analysis for the classified behavior are then applied. The former consists of feature vector extraction from the motions and classification of the movement patterns that emerged from the coupled dynamics. The network structures behind the classified movement patterns are revealed by estimating the “information networks” different from the given non-linear oscillator networks based on the transfer entropy which finds the information flow among neurons. The experimental results show that: (1) the number of movement patterns and their duration depend on the sensor ratio to control the balance of strength between the body and the brain dynamics and on the type of the given non-linear oscillator networks; and (2) two kinds of information networks are found behind two kinds movement patterns with different durations by utilizing the complex network measures, clustering coefficient and the shortest path length with a negative and a positive relationship with the duration periods of movement patterns. The current results seem promising for a future extension of the method to a more complicated body and environment. Several requirements are also discussed.
In this study, simulations are conducted using a network model to examine how the macroscopic network in the brain is related to the complexity of activity for each region. The network model is composed of multiple neuron groups, each of which consists of spiking neurons with different topological properties of a macroscopic network based on the Watts and Strogatz model. The complexity of spontaneous activity is analyzed using multiscale entropy, and the structural properties of the network are analyzed using complex network theory. Experimental results show that a macroscopic structure with high clustering and high degree centrality increases the firing rates of neurons in a neuron group and enhances intraconnections from the excitatory neurons to inhibitory neurons in a neuron group. As a result, the intensity of the specific frequency components of neural activity increases. This decreases the complexity of neural activity. Finally, we discuss the research relevance of the complexity of the brain activity.