Nearest prototype methods can be quite successful on many pattern classification problems. In these methods, a collection of prototypes has to be found that accurately represents the input patterns. The classifier then assigns classes based on the nearest prototype in this collection. In this paper, we first use the standard particle swarm optimizer (PSO) algorithm to find those prototypes. Second, we present a new algorithm, called adaptive Michigan PSO (AMPSO) in order to reduce the dimension of the search space and provide more flexibility than the former in this application. AMPSO is based on a different approach to particle swarms as each particle in the swarm represents a single prototype in the solution. The swarm does not converge to a single solution; instead, each particle is a local classifier, and the whole swarm is taken as the solution to the problem. It uses modified PSO equations with both particle competition and cooperation and a dynamic neighborhood. As an additional feature, in AMPSO, the number of prototypes represented in the swarm is able to adapt to the problem, increasing as needed the number of prototypes and classes of the prototypes that make the solution to the problem. We compared the results of the standard PSO and AMPSO in several benchmark problems from the University of California, Irvine, data sets and find that AMPSO always found a better solution than the standard PSO. We also found that it was able to improve the results of the Nearest Neighbor classifiers, and it is also competitive with some of the algorithms most commonly used for classification.
This work explores the connection between psychological well-being and Internet use in older adults. The study is based on a sample of 2314 participants in the English Longitudinal Study of Aging. The subjects, aged 50 years and older, were interviewed every two years over the 2006–2007 to 2014–2015 period. The connection between the use of Internet/Email and the main dimensions of psychological well-being (evaluative, hedonic and eudaimonic) was analyzed by means of three generalized estimating equation models that were fitted on 2-year lagged repeated measurements. The outcome variables, the scores on three well-being scales, were explained in terms of Internet/Email use, controlling for covariates that included health and socioeconomic indicators. The results support the existence of a direct relationship between Internet/Email use and psychological well-being. The connection between the main predictor and the score of the participants on the scale used to measure the eudaimonic aspect was positive and statistically significant at conventional levels (p-value: 0.015). However, the relevance of digital literacy on the evaluative and the hedonic components could not be confirmed (p-values for evaluative and hedonic dimensions were 0.078 and 0.192, respectively).
We have compared the performance of different machine learning techniques for human activity recognition. Experiments were made using a benchmark dataset where each subject wore a device in the pocket and another on the wrist. The dataset comprises thirteen activities, including physical activities, common postures, working activities and leisure activities. We apply a methodology known as the activity recognition chain, a sequence of steps involving preprocessing, segmentation, feature extraction and classification for traditional machine learning methods; we also tested convolutional deep learning networks that operate on raw data instead of using computed features. Results show that combination of two sensors does not necessarily result in an improved accuracy. We have determined that best results are obtained by the extremely randomized trees approach, operating on precomputed features and on data obtained from the wrist sensor. Deep learning architectures did not produce competitive results with the tested architecture.