Mobile task automation is an emerging field that leverages AI to streamline and optimize the execution of routine tasks on mobile devices, thereby enhancing efficiency and productivity. Traditional methods, such as Programming By Demonstration (PBD), are limited due to their dependence on predefined tasks and susceptibility to app updates. Recent advancements have utilized the view hierarchy to collect UI information and employed Large Language Models (LLM) to enhance task automation. However, view hierarchies have accessibility issues and face potential problems like missing object descriptions or misaligned structures. This paper introduces VisionTasker, a two-stage framework combining vision-based UI understanding and LLM task planning, for mobile task automation in a step-by-step manner. VisionTasker firstly converts a UI screenshot into natural language interpretations using a vision-based UI understanding approach, eliminating the need for view hierarchies. Secondly, it adopts a step-by-step task planning method, presenting one interface at a time to the LLM. The LLM then identifies relevant elements within the interface and determines the next action, enhancing accuracy and practicality. Extensive experiments show that VisionTasker outperforms previous methods, providing effective UI representations across four datasets. Additionally, in automating 147 real-world tasks on an Android smartphone, VisionTasker demonstrates advantages over humans in tasks where humans show unfamiliarity and shows significant improvements when integrated with the PBD mechanism. VisionTasker is open-source and available at https://github.com/AkimotoAyako/VisionTasker.
25 July 2016 in Journal of Intelligent Information Systems
The existing work on task assignment of human-AI cooperation did not consider the differences between individual team members regarding their capabilities, leading to sub-optimal task completion results. In this work, we propose a capability-aware shared mental model (CASMM) with the components of task grouping and negotiation, which utilize tuples to break down tasks into sets of scenarios relating to difficulties and then dynamically merge the task grouping ideas raised by human and AI through negotiation. We implement a prototype system and a 3-phase user study for the proof of concept via an image labeling task. The result shows building CASMM boosts the accuracy and time efficiency significantly through forming the task assignment close to real capabilities within few iterations. It helps users better understand the capability of AI and themselves. Our method has the potential to generalize to other scenarios such as medical diagnoses and automatic driving in facilitating better human-AI cooperation.
E-learning has emerged as an indispensable educational mode in the post-epidemic era. However, this mode makes it difficult for students to stay engaged in learning without appropriate activity monitoring. Our work explores a promising solution that combines gaze and mouse data to recognize students' activities, thereby facilitating activity monitoring and analysis during e-learning. We initially surveyed 200 students from a local university, finding more acceptance for eye trackers and mouse loggers compared to video surveillance. We then designed eight students' routine digital activities to collect a multimodal dataset and analyze the patterns and correlations between gaze and mouse across various activities. Our proposed Joint Cross-Attention Fusion Net, a multimodal activity recognition framework, leverages the gaze-mouse relationship to yield improved classification performance by integrating cross-modal representations through a cross-attention mechanism and integrating the joint features that characterize gaze-mouse coordination. Evaluation results show that our method can achieve up to 94.87% F1-score in predicting 8-classes activities, with an improvement of at least 7.44% over using gaze or mouse data independently. This research illuminates new possibilities for monitoring student engagement in intelligent education systems, also suggesting a promising strategy for melding perception and action modalities in behavioral analysis across a range of ubiquitous computing environments.