Choonsung Shin

Choonsung Shin


Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
28 September 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
YWYeoungju Woo
Yeoungju Woo
SKSeoyeong Ko
Seoyeong Ko
SASohyun Ahn
Sohyun Ahn
HNHang Thi Phuong Nguyen
Hang Thi Phuong Nguyen
CSChoonsung Shin
Choonsung Shin
Changhong YoumChanghong Youm
Changhong Youm
Senior citizens have increased plasma glucose and a higher risk of diabetes-related complications than young people. However, it is difficult to diagnose and manage elderly diabetics because there is no clear symptom according to current diagnostic criteria. They also dislike the invasive blood sample test. This study aimed to classify a difference in gait and physical fitness characteristics between senior citizens with and without diabetes for a non-invasive method and propose a machine-learning-based personal home-training system for training abnormal gait motions by oneself. We used a dataset for classification with 200 over 65-year-old elders who walked a flat and straight 15 m route in 3 different walking speed conditions using an inertial measurement unit and physical fitness test. Then, questionnaires for participants were included to identify life patterns. Through results, it was found that there were abnormalities in gait and physical fitness characteristics related to balance ability and walking speed. Using a single RGB camera, the developed training system for improving abnormalities enabled us to correct the exercise posture and speed in real-time. It was discussed that there are risks and errors in the training system based on human pose estimation for future works.

31 December 2022 in Journal of Multimedia Information System
Verified
Journal Article
Open access
PDF file
HYHyoseok Yoon
Hyoseok Yoon
Youngho LeeYoungho Lee
Youngho Lee
CSChoonsung Shin
Choonsung Shin
한국멀티미디어학회(The Journal of Curriculum Evaluation)

31 December 2020 in Journal of Multimedia Information System
Verified
Journal Article
Open access
PDF file
SKSun Kyung Kim
Sun Kyung Kim
HYHyoseok Yoon
Hyoseok Yoon
CSChoonsung Shin
Choonsung Shin
JCJongmyung Choi
Jongmyung Choi
Youngho LeeYoungho Lee
Youngho Lee
한국멀티미디어학회(The Journal of Curriculum Evaluation)

15 February 2019 in Sensors
Verified
Journal Article
Open access
PDF file
HYHyoseok Yoon
Hyoseok Yoon
CSChoonsung Shin
Choonsung Shin
Mobile devices, wearables and Internet-of-Things are crammed into smaller form factors and batteries, yet they encounter demanding applications such as big data analysis, data mining, machine learning, augmented reality and virtual reality. To meet such high demands in the multi-device ecology, multiple devices should communicate collectively to share computation burdens and stay energy-efficient. In this paper, we present a cross-device computation coordination method for scenarios of mobile collocated interactions with wearables. We formally define a cross-device computation coordination problem and propose a method for solving this problem. Lastly, we demonstrate the feasibility of our approach through experiments and exemplar cases using 12 commercial Android devices with varying computation capabilities.

3 February 2024 in Journal of Web Engineering
Verified
Journal Article
Open access
PDF file
CSChoonsung Shin
Choonsung Shin
SOSeok Hee Oh
Seok Hee Oh
Hieyong JeongHieyong Jeong
Hieyong Jeong
This paper proposes a web-based extended reality (XR) platform integrating exhibitions based on augmented reality (AR) and virtual reality (VR). The proposed platform includes an XR cloud for managing and sharing data in XR spaces, a VR client for users, and an AR client for real-world users. The XR cloud is a web-based VR service responsible for managing objects and spatial information related to real and virtual spaces while simultaneously facilitating real-time information sharing and synchronization between AR and VR users. The VR client offers a virtual exhibition environment based on the virtual space and information for VR users. The AR client overlays virtual information over objects in a real space, allowing for intuitive interaction with them. The proposed XR platform was implemented with Oculus Quest 2 for VR and HoloLens 2 for AR and was evaluated in a small exhibition environment. In this experimental environment, VR and AR users were able to participate in the same exhibition from different spaces and share their experiences in real time.

31 March 2020 in Journal of Multimedia Information System
Verified
Journal Article
Open access
PDF file
CSChoonsung Shin
Choonsung Shin
SHSung-Hee Hong
Sung-Hee Hong
HYHyoseok Yoon
Hyoseok Yoon
한국멀티미디어학회(The Journal of Curriculum Evaluation)