Search and Rescue (SaR) dogs are important assets in the hands of first responders, as they have the ability to locate the victim even in cases where the vision and or the sound is limited, due to their inherent talents in olfactory and auditory senses. In this work, we propose a deep-learning-assisted implementation incorporating a wearable device, a base station, a mobile application, and a cloud-based infrastructure that can first monitor in real-time the activity, the audio signals, and the location of a SaR dog, and second, recognize and alert the rescuing team whenever the SaR dog spots a victim. For this purpose, we employed deep Convolutional Neural Networks (CNN) both for the activity recognition and the sound classification, which are trained using data from inertial sensors, such as 3-axial accelerometer and gyroscope and from the wearable’s microphone, respectively. The developed deep learning models were deployed on the wearable device, while the overall proposed implementation was validated in two discrete search and rescue scenarios, managing to successfully spot the victim (i.e., obtained F1-score more than 99%) and inform the rescue team in real-time for both scenarios.
With the advent of Software Defined Networking (SDN) and Network Function Virtualization (NFV) technologies, the networking infrastructures are becoming increasingly agile in their attempts to offer the quality of services needed by the users, maximizing the efficiency of infrastructure utilization. This in essence mandates the statistical multiplexing of demands across the infrastructures of different Network Providers (NPs), which would allow them to cope with the increasing demand, upgrading their infrastructures at a slower pace. However, to enjoy the benefits of statistical multiplexing, a trusted authority to govern it would be required. At the same time, blockchain technology aspires to offer a solid advantage in such untrusted environments, enabling the development of decentralized solutions that ensure the integrity and immutability of the information stored in the digital ledger. To this end, in this paper, we propose a blockchain-based solution that allows NPs to trade their (processing and networking) resources. We implemented the solution in a test-bed deployed on the cloud and we present the gathered performance results, showing that a blockchain-based solution is feasible and appropriate. We also discuss further improvements and challenges.
Crowdsourcing has been pursued as a way to leverage the power of the crowd for many different purposes in diverse sectors from collecting information, aggregating funds, and gathering employees to perform tasks of different sizes among other targets. Data integrity and nonrepudiation are of utmost importance in these systems and are currently not guaranteed. Blockchain technology has been proven to improve on these aspects. In this article, we investigate the benefits that the adoption of Blockchain technology can bring in crowdsourcing systems. To this end, we provide examples of real-life crowdsourcing use cases and explore the benefits of using Blockchain, mainly as a database.
The advancement and acceptance of new technologies often hinges on the level of understanding and trust among potential users. Blockchain technology, despite its broad applications across diverse sectors, is often met with skepticism due to a general lack of understanding and incidents of illicit activities in the cryptocurrency domain. This study aims to demystify blockchain technology by providing an in-depth examination of its application in a novel blockchain-based card game, centered around renewable energy and sustainable resource management. This paper introduces a serious game that uses blockchain to enhance user interaction, ownership, and gameplay, demonstrating the technology’s potential to revolutionize the gaming industry. Notable aspects of the game, such as ownership of virtual assets, transparent transaction histories, trustless game mechanics, user-driven content creation, gasless transactions, and mechanisms for in-game asset trading and cross-platform asset reuse are analyzed. The paper discusses how these features, not only provide a richer gaming experience but also serve as effective tools for raising awareness about sustainable energy and resource management, thereby bridging the gap between entertainment and education. The case study offers valuable insights into how blockchain can create dynamic, secure, and participatory virtual environments, shifting the paradigm of traditional online gaming.
As we transition into the era of Web 3.0, where decentralized information and user privacy are paramount, emerging technologies are reshaping the way in which personal data are managed. This paper focuses on decentralized identity management (DID) in the metaverse, particularly within the education sector, which has rapidly embraced digital tools for e-learning, especially since the COVID-19 pandemic. Technologies such as blockchain, artificial intelligence (AI), and virtual and augmented reality (VR/AR) are increasingly integrated into educational platforms, raising questions about privacy, security, and interoperability. This literature review examines the current landscape of DID in metaverse-based educational applications. Through a systematic methodology, relevant academic papers were identified, filtered, and analyzed based on four key criteria: standardization, interoperability, application scalability, and security/privacy considerations. The paper provides a comparative analysis of these papers to assess the maturity of DID implementations, highlight existing challenges, and suggest future research directions in the intersection of decentralized identity and educational metaverse applications.
Undoubtedly, we are witnessing a new era of computer networks that aspire to support modern demanding applications by providing the highest Quality of Experience (QoE) to the end user. Next Generations Networks (NGNs) ensure that characteristics such as ultra-low latency, high availability and wide service coverage can be met across the network regardless of the network infrastructure ownership. To accomplish that, beyond the necessary improvements in the radio propagation field, changes have been made in the core network functions which are now characterized as programmable, and software defined. Software Defined Networks (SDNs) and Network Function Virtualization (NFV) are the keystones of the NGNs flexibility. The high expectations of NGNs’ performance and the continuous changes in the network conditions lead to the development of new network management frameworks that add elasticity and dynamicity and minimize human intervention. ETSI (the European Standards Organization) presents the Zero-touch Service Management (ZSM) framework that uses hyped technologies such as Artificial Intelligence (AI) and Machine Learning (ML) to achieve full end-to-end automation of the network services’ management across one or many different domains. Focusing on multi-domain network service management, there are several security issues identified by the standardization team which mostly derive from the lack of trust among network providers. In the present research, we explore the suitability of blockchain technology adoption for facing these security issues. Blockchain technology inherently addresses security in trustless environments such as the infrastructures defined by the ZSM team. Our contribution is three-fold: (a) we define the architecture of a multi-domain network infrastructure that adopts the ZSM approach and integrates blockchain functionality, (b) we explore the adoption of different blockchain and distributed ledger technologies (DLT) approaches to address ZSM security needs and (c) we provide guidelines to prospective solution designers/implementers on the detailed requirements that this solution has to meet to maximize the offered value.