Stéphane Bouchard, Ph.D.

Dr. Stéphane Bouchard, Ph.D.

Université du Québec en Outaouais, Gatineau, Quebec, Canada
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Research Focus & Metrics

Academic Career Length

34Years (1993-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 1993 in Canadian Journal of Behavioural Science / Revue canadienne des sciences du comportement
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Journal Article
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JGJanel Gauthier
Janel Gauthier
Stéphane Bouchard, Ph.D.Stéphane Bouchard, Ph.D.
Stéphane Bouchard, Ph.D.

1 April 2017 in The British Journal of Psychiatry
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Journal Article
Closed access
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Stéphane Bouchard, Ph.D.Stéphane Bouchard, Ph.D.
Stéphane Bouchard, Ph.D.
SDStéphanie Dumoulin
Stéphanie Dumoulin
GRGeneviève Robillard
Geneviève Robillard
TGTanya Guitard
Tanya Guitard
ÉKÉvelyne Klinger
Évelyne Klinger
FRFrançois Xavier Roucaut
François Xavier Roucaut
Background: People with social anxiety disorder (SAD) fear social interactions and may be reluctant to seek treatments involving exposure to social situations. Social exposure conducted in virtual reality (VR), embedded in individual cognitive–behavioural therapy (CBT), could be an answer.Aims: To show that conducting VR exposure in CBT for SAD is effective and is more practical for therapists than conducting exposurein vivo.Method: Participants were randomly assigned to either VR exposure (n= 17),in vivoexposure (n= 22) or waiting list (n= 20). Participants in the active arms received individual CBT for 14 weekly sessions and outcome was assessed with questionnaires and a behaviour avoidance test. (Trial registration number ISRCTN99747069.)Results: Improvements were found on the primary (Liebowitz Social Anxiety Scale) and all five secondary outcome measures in both CBT groups compared with the waiting list. Conducting exposure in VR was more effective at post-treatment thanin vivoon the primary outcome measure and on one secondary measure. Improvements were maintained at the 6-month follow-up. VR was significantly more practical for therapists thanin vivoexposure.Conclusions: Using VR can be advantageous over standard CBT as a potential solution for treatment avoidance and as an efficient, cost-effective and practical medium of exposure.

4 March 2014 in Frontiers in Human Neuroscience
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Journal Article
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OBOliver Baus
Oliver Baus
Stéphane Bouchard, Ph.D.Stéphane Bouchard, Ph.D.
Stéphane Bouchard, Ph.D.
This paper reviews the move from virtual reality exposure-based therapy (VRET) to augmented reality exposure-based therapy (ARET). Unlike virtual reality (VR), which entails a complete virtual environment (VE), augmented reality (AR) limits itself to producing certain virtual elements to then merge them into the view of the physical world. Although the general public may only have become aware of AR in the last few years, AR type applications have been around since beginning of the 20th century. Since, then, technological developments have enabled an ever increasing level of seamless integration of virtual and physical elements into one view. Like VR, AR allows the exposure to stimuli which, due to various reasons, may not be suitable for real-life scenarios. As such, AR has proven itself to be a medium through which individuals suffering from specific phobia can be exposed “safely” to the object(s) of their fear, without the costs associated with programming complete virtual environments. Thus, ARET can offer an efficacious alternative to some less advantageous exposure-based therapies. Above and beyond presenting what has been accomplished in ARET, this paper also raises some ARET related issues, and proposes potential avenues to be followed. These include the definition of an AR related term, the type of measures to be used to qualify the user’s experience in an augmented reality environment (ARE), the development of alternative geospatial referencing systems, as well as the potential use of ARET to treat social phobia. Overall, it may be said that the use of ARET, although promising, is still in its infancy but that, given a continued cooperation between clinical and technical teams, ARET has the potential of going well beyond the treatment of small animal phobia.

1 October 2003 in CyberPsychology & Behavior
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Journal Article
Closed access
GRGeneviève Robillard
Geneviève Robillard
Stéphane Bouchard, Ph.D.Stéphane Bouchard, Ph.D.
Stéphane Bouchard, Ph.D.
TFThomas Fournier
Thomas Fournier
PRPatrice Renaud
Patrice Renaud
Virtual reality can be used to provide phobic clients with therapeutic exposure to phobogenic stimuli. However, purpose-built therapeutic VR hardware and software can be expensive and difficult to adapt to individual client needs. In this study, inexpensive and readily adaptable PC computer games were used to provide exposure therapy to 13 phobic participants and 13 non-phobic control participants. It was found that anxiety could be induced in phobic participants by exposing them to phobogenic stimuli in therapeutic virtual environments derived from computer games (TVEDG). Assessments were made of the impact of simulator sickness and of sense of presence on the phobogenic effectiveness of TVEDGs. Participants reported low levels of simulator sickness, and the results indicate that simulator sickness had no significant impact on either anxiety or sense of presence. Group differences, correlations, and regression analyses indicate a synergistic relationship between presence and anxiety. These results do not support Slater's contention that presence and emotion are orthogonal.

1 March 2004 in Telemedicine and e-Health
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Journal Article
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Stéphane Bouchard, Ph.D.Stéphane Bouchard, Ph.D.
Stéphane Bouchard, Ph.D.
BPBelle Paquin
Belle Paquin
RPRichard Payeur
Richard Payeur
MAMicheline Allard
Micheline Allard
VRVicky Rivard
Vicky Rivard
JLJudith Lapierre
Judith Lapierre
Delivering psychotherapy by videoconference could significantly increase the accessibility of empirically validated treatments. The aim of this study was to compare the effectiveness of cognitive-behavior therapy (CBT) for panic disorder with agoraphobia (PDA) when the therapy is delivered either face-to-face or by videoconference. A sample of 21 participants was treated either face-to-face or by videoconference. Results showed that CBT delivered by videoconference was as effective as CBT delivered face-to-face. There was a statistically significant reduction in all measures, and the number of panic-free participants among those receiving CBT by videoconference was 81% at post-treatment and 91% at the 6-month follow-up. None of the comparisons with face-to-face psychotherapy suggested that CBT delivered by videoconference was less effective. These results were confirmed by analyses of effect size. The participants reported the development of an excellent therapeutic alliance in videoconference as early as the first therapy session. The importance of these results for treatment accessibility is discussed. Hypotheses are proposed to explain the rapid creation of strong therapeutic alliances in videoconferencing.

1 August 2008 in PRESENCE: Virtual and Augmented Reality
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Journal Article
Closed access
Stéphane Bouchard, Ph.D.Stéphane Bouchard, Ph.D.
Stéphane Bouchard, Ph.D.
JSJulie St-Jacques
Julie St-Jacques
GRGeneviève Robillard
Geneviève Robillard
PRPatrice Renaud
Patrice Renaud
Given previous studies indicating a significant correlation between anxiety and presence, the purpose of this investigation was to explore the direction of the causal relationship between them. The sample consisted of 31 adults suffering from snake phobia. The study featured a randomized within-between design with two conditions and three counterbalanced immersions: (a) a baseline control immersion (BASELINE), (b) an immersion in a threatening and anxiety-inducing environment (ANX), and (c) an immersion in a nonthreatening environment that should not induce anxiety (NOANX). In the NOANX environment, participants were immersed for 5 min in a virtual Egyptian desert. They were told that the environment was safe and contained no snakes. The ANX immersion was identical, except that participants were led to believe that a multitude of hidden and dangerous snakes were lurking in the environment. A period of distraction (reading a text on relaxation) separated the ANX and NOANX immersions. Experimenters recorded presence and anxiety in the middle of and after each VR immersion. These brief measures of presence supported our hypothesis and were significantly higher in the anxious immersion than in the baseline or the nonanxious immersion. This finding was not corroborated by the presence questionnaire, where scores varied significantly in the opposite direction. The results from the brief one-item measures of presence support the significant contribution of emotions felt during the immersion on the subjective feeling of presence. The mixed results with the presence questionnaire are discussed, along with psychological factors potentially involved in presence.