This article illustrates a design approach for capturing, storing, indexing, and search of African traditional herbal medicine (ATHMed) framed on a hybrid-based knowledge model for efficient preservation and retrieval. By the hybrid approach, the framework was developed to include both the use of machine learning and ontology-based techniques. The search pattern considers ontology design and machine learning techniques for extracting ATHMed data. The framework operates on a semantically annotated corpus and delivers a contextual and multi-word search pattern against its knowledge base. In line with design science research, preliminary data were collected in this study, and a proposed strategy was developed toward processing, storing and retrieving data. While reviewing literature and interview data to reflect on the existing challenges, these findings suggest the need for a system with the capability of retrieving and archiving ATHMed in Ghana. This study contributes to SDG 3 by providing a model and conceptualizing the implementation of ATHMed. We, therefore, envision that the framework will be adopted by relevant stakeholders for the implementation of efficient systems for archival and retrieval of ATHMed.
8 June 2016 in International Journal of Modern Education and Computer Science
Hackathon is an event where programmers and subject field specialists collaborate intensively in teams with the ultimate aim to create and design fresh ICT (information and communication technology) based solutions to a given task in a limited time. In this study, we analyzed students" perceptions and experience in a hackathon where they were to design a concept for an application aimed at people that are preparing for their own death. The hackathon was part of a Digital Theology (DT) course at the university for Computer Science (CS) students. 12 participated students were divided into three groups, where an assignment was presented to the groups to brainstorm and create a mock-up artefact suitable to tackle the challenge (assignment). By collecting data through questionnaires and interviewing the participants, we applied descriptive statistics rather than exploring into inferential statistics to analyze the data due to the limited number of students. In the end, the results show that the use of hackathon helped in achieving the learning goals of DT.The students expressed their satisfaction in the fact that it provided them with motivation to learn through practice. Also, students agreed that the event helped them to think collaboratively for a refined ideas. The overwhelming satisfaction expressed by the students goes to confirm that hackathon brings out the best creative skills from people through problem-solving.
22 November 2022 in Universal Access in the Information Society