Kyoung Shin Park is a professor in department of Computer Engineering, Dankook University. She was a visiting scholar of the affective computing group in MIT Media Lab. She also was a research professor in Digital Media Laboratory (DML), Information Communications University (now KAIST). She earned her doctor of philosophy degree in computer science at University of Illinois at Chicago (UIC) in 2003, with an emphasis in human computer interaction and visualization. During her graduate studies, she held a research assistantship at the Electronic Visualization Laboratory (EVL) and Software Technologies Research Center (STRC). She have participated in a wide variety of advanced visualization and virtual reality projects requiring a high level of programming and technical expertise. She have been conducting human factors research designing and conducting experimental studies of human interaction over advanced collaboration environments, and developing human-centered tools and techniques that support distributed scientific collaboration. Her research interests include virtual reality, human-computer interaction, collaboration systems, interactive visualization, high-performance adaptive networking, and multimedia design.
Research Keywords & Expertise
Distributed Systems
Game Design and Develo...
Human Computer Interac...
Virtual and Augmented ...
Interactive Visualizat...
Multimedia Design
Tiled Display
Fingerprints
20%
Tiled Display
7%
Distributed Systems
Short Biography
Kyoung Shin Park is a professor in department of Computer Engineering, Dankook University. She was a visiting scholar of the affective computing group in MIT Media Lab. She also was a research professor in Digital Media Laboratory (DML), Information Communications University (now KAIST). She earned her doctor of philosophy degree in computer science at University of Illinois at Chicago (UIC) in 2003, with an emphasis in human computer interaction and visualization. During her graduate studies, she held a research assistantship at the Electronic Visualization Laboratory (EVL) and Software Technologies Research Center (STRC). She have participated in a wide variety of advanced visualization and virtual reality projects requiring a high level of programming and technical expertise. She have been conducting human factors research designing and conducting experimental studies of human interaction over advanced collaboration environments, and developing human-centered tools and techniques that support distributed scientific collaboration. Her research interests include virtual reality, human-computer interaction, collaboration systems, interactive visualization, high-performance adaptive networking, and multimedia design.