Hafizur Rahaman

Dr. Hafizur Rahaman


Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 July 2020 in Virtual Archaeology Review
Verified
Journal Article
Open access
PDF file
ECErik Malcolm Champion
Erik Malcolm Champion
HRHafizur Rahaman
Hafizur Rahaman
Despite the increasing number of three-dimensional (3D) model portals and online repositories catering for digital heritage scholars, students and interested members of the general public, there are very few recent academic publications that offer a critical analysis when reviewing the relative potential of these portals and online repositories. Solid reviews of the features and functions they offer are insufficient; there is also a lack of explanations as to how these assets and their related functionality can further the digital heritage (and virtual heritage) field, and help in the preservation, maintenance, and promotion of real-world 3D heritage sites and assets. What features do they offer? How could their feature list better cater for the needs of the GLAM (galleries, libraries, archives and museums) sector? This article’s priority is to examine the useful features of 8 institutional and 11 commercial repositories designed specifically to host 3D digital models. The available features of their associated 3D viewers, where applicable, are also analysed, connecting recommendations for future-proofing with the need to address current gaps and weaknesses in the scholarly field of 3D digital heritage. Many projects do not address the requirements stipulated by charters, such as access, reusability, and preservation. The lack of preservation strategies and examples highlights the oxymoronic nature of virtual heritage (oxymoronic in the sense that the virtual heritage projects themselves are seldom preserved). To study these concerns, six criteria for gauging the usefulness of the 3D repositories to host 3D digital models and related digital assets are suggested. The authors also provide 13 features that would be useful additions for their 3D viewers.Highlights:A survey of relevant features from eight institutional and eleven commercial online 3D repositories in the scholarly fieldof 3D digital heritage.Presents a critical review of their hosting services and 3D model viewer features.Proposes six features to enhance services of 3D repositories to support the GLAM sector, heritage scholars andheritage communities.

3 July 2018 in Digital Creativity
Verified
Journal Article
Closed access
HRHafizur Rahaman
Hafizur Rahaman
‘Heritage Interpretation’ has always been considered as an effective learning, communication and management tool that increases visitors’ awareness of and empathy to heritage sites or artefacts. Yet the definition of ‘digital heritage interpretation’ is still wide and so far, no significant method and objective are evident within the domain of ‘digital heritage’ theory and discourse. Considering ‘digital heritage interpretation’ as a process rather than as a tool to present or communicate with end-users, this paper presents a critical application of a theoretical construct ascertained from multiple disciplines and explicates four objectives for a comprehensive interpretive process. A conceptual model is proposed and further developed into a conceptual framework with fifteen considerations. This framework is then implemented and tested on an online platform to assess its impact on end-users’ interpretation level. We believe the presented interpretive framework (PrEDiC) will help heritage professionals and media designers to develop interpretive heritage project.

1 June 2019 in Digital Applications in Archaeology and Cultural Heritage
Verified
Journal Article
Closed access
HRHafizur Rahaman
Hafizur Rahaman
ECErik Malcolm Champion
Erik Malcolm Champion
MBMafkereseb Bekele
Mafkereseb Bekele

3 July 2019 in Heritage
Verified
Journal Article
Open access
PDF file
HRHafizur Rahaman
Hafizur Rahaman
ECErik Malcolm Champion
Erik Malcolm Champion
The 3D reconstruction of real-world heritage objects using either a laser scanner or 3D modelling software is typically expensive and requires a high level of expertise. Image-based 3D modelling software, on the other hand, offers a cheaper alternative, which can handle this task with relative ease. There also exists free and open source (FOSS) software, with the potential to deliver quality data for heritage documentation purposes. However, contemporary academic discourse seldom presents survey-based feature lists or a critical inspection of potential production pipelines, nor typically provides direction and guidance for non-experts who are interested in learning, developing and sharing 3D content on a restricted budget. To address the above issues, a set of FOSS were studied based on their offered features, workflow, 3D processing time and accuracy. Two datasets have been used to compare and evaluate the FOSS applications based on the point clouds they produced. The average deviation to ground truth data produced by a commercial software application (Metashape, formerly called PhotoScan) was used and measured with CloudCompare software. 3D reconstructions generated from FOSS produce promising results, with significant accuracy, and are easy to use. We believe this investigation will help non-expert users to understand the photogrammetry and select the most suitable software for producing image-based 3D models at low cost for visualisation and presentation purposes.

24 April 2019 in Sustainability
Verified
Journal Article
Open access
PDF file
ECErik Malcolm Champion
Erik Malcolm Champion
HRHafizur Rahaman
Hafizur Rahaman
If virtual heritage is the application of virtual reality to cultural heritage, then one might assume that virtual heritage (and 3D digital heritage in general) successfully communicates the need to preserve the cultural significance of physical artefacts and intangible heritage. However, digital heritage models are seldom seen outside of conference presentations, one-off museum exhibitions, or digital reconstructions used in films and television programs. To understand why, we surveyed 1483 digital heritage papers published in 14 recent proceedings. Only 264 explicitly mentioned 3D models and related assets; 19 contained links, but none of these links worked. This is clearly not sustainable, neither for scholarly activity nor as a way to engage the public in heritage preservation. To encourage more sustainable research practices, 3D models must be actively promoted as scholarly resources. In this paper, we also recommend ways researchers could better sustain these 3D models and assets both as digital cultural artefacts and as tools to help the public explore the vital but often overlooked relationship between built heritage and the natural world.

Verified
Journal Article
Open access
PDF file
MBMafkereseb Bekele
Mafkereseb Bekele
ECErik Malcolm Champion
Erik Malcolm Champion
DMDavid Andrew McMeekin
David Andrew McMeekin
HRHafizur Rahaman
Hafizur Rahaman
Studies in the virtual heritage (VH) domain identify collaboration (social interaction), engagement, and a contextual relationship as key elements of interaction design that influence users’ experience and cultural learning in VH applications. The purpose of this study is to validate whether collaboration (social interaction), engaging experience, and a contextual relationship enhance cultural learning in a collaborative and multi-modal mixed reality (MR) heritage environment. To this end, we have designed and implemented a cloud-based collaborative and multi-modal MR application aiming at enhancing user experience and cultural learning in museums. A conceptual model was proposed based on collaboration, engagement, and relationship in the context of MR experience. The MR application was then evaluated at the Western Australian Shipwrecks Museum by experts, archaeologists, and curators from the gallery and the Western Australian Museum. Questionnaire, semi-structured interview, and observation were used to collect data. The results suggest that integrating collaborative and multi-modal interaction methods with MR technology facilitates enhanced cultural learning in VH.