Philip Lindner

Dr. Philip Lindner

orcid

Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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11 January 2016 in Cognitive Behaviour Therapy
Verified
Journal Article
Open access
PLPhilip Lindner
Philip Lindner
OFOla Frykheden
Ola Frykheden
DFDavid Forsström
David Forsström
EAErik Andersson
Erik Andersson
BLBrjánn Ljótsson
Brjánn Ljótsson
PCPer Carlbring
Per Carlbring
Measurements of subjective quality of life (QoL) are an important complement to symptom ratings in clinical research and practice. Despite there being several established QoL self-rating scales, we identified a need for a freely accessible, easy-to-use inventory, validated for use with both clinical and non-clinical samples, based on the overall life satisfaction conceptualization of QoL. The Brunnsviken Brief Quality of life scale (BBQ) was designed to meet these requirements. Items were selected by performing a factor analysis on a large data-set of QoL ratings collected previously. Six life areas (Leisure time, View on life, Creativity, Learning, Friends and Friendship, and View of self) were identified as important for overall QoL and were included in the BBQ. A psychometric evaluation was performed using two independent samples: healthy undergraduate students (n = 163), and a sample seeking treatment for social anxiety disorder (n = 568). Results suggested a unifactorial structure, with good concurrent and convergent validity, high internal and test-retest reliability, and accurate classification ability. We conclude that the BBQ is a valid and reliable measure of subjective QoL for use in clinical and research settings. The BBQ is presently available in 31 languages and can be freely downloaded from www.bbqscale.com.

8 March 2017 in Cognitive Behaviour Therapy
Verified
Journal Article
Closed access
PLPhilip Lindner
Philip Lindner
AMAlexander Miloff
Alexander Miloff
WHWilliam Hamilton
William Hamilton
LRLena Reuterskiöld
Lena Reuterskiöld
GAGerhard Andersson
Gerhard Andersson
PCPer Carlbring
Per Carlbring
Decades of research and more than 20 randomized controlled trials show that Virtual Reality exposure therapy (VRET) is effective in reducing fear and anxiety. Unfortunately, few providers or patients have had access to the costly and technical equipment previously required. Recent technological advances in the form of consumer Virtual Reality (VR) systems (e.g. Oculus Rift and Samsung Gear), however, now make widespread use of VRET in clinical settings and as self-help applications possible. In this literature review, we detail the current state of VR technology and discuss important therapeutic considerations in designing self-help and clinician-led VRETs, such as platform choice, exposure progression design, inhibitory learning strategies, stimuli tailoring, gamification, virtual social learning and more. We illustrate how these therapeutic components can be incorporated and utilized in VRET applications, taking full advantage of the unique capabilities of virtual environments, and showcase some of these features by describing the development of a consumer-ready, gamified self-help VRET application for low-cost commercially available VR hardware. We also raise and discuss challenges in the planning, development, evaluation, and dissemination of VRET applications, including the need for more high-quality research. We conclude by discussing how new technology (e.g. eye-tracking) can be incorporated into future VRETs and how widespread use of VRET self-help applications will enable collection of naturalistic “Big Data” that promises to inform learning theory and behavioral therapy in general.

1 January 2019 in Journal of Anxiety Disorders
Verified
Journal Article
Closed access
PLPhilip Lindner
Philip Lindner
AMAlexander Miloff
Alexander Miloff
SFSimon Fagernäs
Simon Fagernäs
JAJoel Andersen
Joel Andersen
MSMartin Sigeman
Martin Sigeman
PCPer Carlbring
Per Carlbring

1 July 2019 in Behaviour Research and Therapy
Verified
Journal Article
Closed access
AMAlexander Miloff
Alexander Miloff
PLPhilip Lindner
Philip Lindner
PDPeter Dafgård
Peter Dafgård
SDStefan Deak
Stefan Deak
MGMaria Garke
Maria Garke
PCPer Carlbring
Per Carlbring

2 February 2016 in Trials
Verified
Journal Article
Open access
PDF file
AMAlexander Miloff
Alexander Miloff
PLPhilip Lindner
Philip Lindner
WHWilliam Hamilton
William Hamilton
LRLena Reuterskiöld
Lena Reuterskiöld
GAGerhard Andersson
Gerhard Andersson
PCPer Carlbring
Per Carlbring
Traditional one-session exposure therapy (OST) in which a patient is gradually exposed to feared stimuli for up to 3 h in a one-session format has been found effective for the treatment of specific phobias. However, many individuals with specific phobia are reluctant to seek help, and access to care is lacking due to logistic challenges of accessing, collecting, storing, and/or maintaining stimuli. Virtual reality (VR) exposure therapy may improve upon existing techniques by facilitating access, decreasing cost, and increasing acceptability and effectiveness. The aim of this study is to compare traditional OST with in vivo spiders and a human therapist with a newly developed single-session gamified VR exposure therapy application with modern VR hardware, virtual spiders, and a virtual therapist. Participants with specific phobia to spiders (N = 100) will be recruited from the general public, screened, and randomized to either VR exposure therapy (n = 50) or traditional OST (n = 50). A behavioral approach test using in vivo spiders will serve as the primary outcome measure. Secondary outcome measures will include spider phobia questionnaires and self-reported anxiety, depression, and quality of life. Outcomes will be assessed using a non-inferiority design at baseline and at 1, 12, and 52 weeks after treatment. VR exposure therapy has previously been evaluated as a treatment for specific phobias, but there has been a lack of high-quality randomized controlled trials. A new generation of modern, consumer-ready VR devices is being released that are advancing existing technology and have the potential to improve clinical availability and treatment effectiveness. The VR medium is also particularly suitable for taking advantage of recent phobia treatment research emphasizing engagement and new learning, as opposed to physiological habituation. This study compares a market-ready, gamified VR spider phobia exposure application, delivered using consumer VR hardware, with the current gold standard treatment. Implications are discussed. ClinicalTrials.gov identifier NCT02533310 . Registered on 25 August 2015.