Several aspects of older adults’ life can benefit from recent technological developments, but success in harnessing this potential depends on careful design and accessible, easy to use products. Design and development must be centered on the elderly and adequately consider interaction. In this paper we follow this design approach and put it to the test in developing a concrete application, aimed to contribute to lower the high levels of non-adherence to medication in the elderly population. The “Medication Assistant” application was developed following an iterative method centered, from the start, on the elderly and interaction design. The method repeats short-time development cycles integrating definition of scenarios and goals, requirements engineering, design, prototyping and evaluation. Evaluation, by end-users, of the increasingly refined prototypes, is a key characteristic of the method. The evaluation results provide information related to strengths and weaknesses of the application and yield suggestions regarding changes and improvements, valuable support further development. Results regarding evaluation of the second prototype of “Medication Assistant” are presented
Technologies, such as smart sensors, actuators, and other kinds of devices, are often installed in our environments (e.g., our Homes) and available to integrate our daily lives. Despite their installation being motivated by the pursuit of automation and increased efficiency, making these environments usable, acceptable and enjoyable in a sustainable, energy efficient way is not only a matter of automation. Tackling these goals is a complex task demanding the combination of different perspectives including building and urban Architecture, Ubiquitous Computing and Human-Computer Interaction (HCI) to provide occupants with the means to shape these environments to their needs. Interaction is of paramount relevance in the creation of adequate relations of users with their environments, but it cannot be seen independently from the ubiquitous sensing and computing or the environment’s architecture. In this regard, there are several challenges to HCI, particularly in how to integrate this multidisciplinary effort. Although there are several solutions to address some of these challenges, the complexity and dynamic nature of the smart environments and the diversity of technologies involved still present many challenges, particularly for its development. In general, the development is complex, and it is hard to create a dynamic environment providing versatile and adaptive forms of interaction. To participate in the multidisciplinary effort, the development of interaction must be supported by tools capable of facilitating co-design by multidisciplinary teams. In this article, we address the development of interaction for complex smart environments and propose the AM4I architecture and framework, a novel modular approach to design and develop adaptive multiplatform multilingual multi-device multimodal interactive systems. The potential of the framework is demonstrated by proof-of-concept applications in two different smart environment contexts, non-residential buildings and smart homes.
The PaeLife project is a European industry-academia collaboration whose goal is to provide the elderly with easy access to online services that make their life easier and encourage their continued participation in the society. To reach this goal, the project partners are developing a multimodal virtual personal life assistant (PLA) offering a wide range of services from weather information to social networking. This paper presents the multimodal architecture of the PLA, the services provided by the PLA, and the work done in the area of speech input and output modalities, which play a key role in the application
The PaeLife project is a European industry-academia collaboration in the framework of the Ambient Assisted Living Joint Programme (AAL JP), with a goal of developing a multimodal, multilingual virtual personal life assistant to help senior citizens remain active and socially integrated. Speech is one of the key interaction modalities of AALFred, the Windows application developed in the project; the application can be controlled using speech input in four European languages: French, Hungarian, Polish and Portuguese. This paper briefly presents the personal life assistant and then focuses on the speech-related achievements of the project. These include the collection, transcription and annotation of large corpora of elderly speech, the development of automatic speech recognisers optimised for elderly speakers, a speech modality component that can easily be reused in other applications, and an automatic grammar translation service that allows for fast expansion of the automatic speech recognition functionality to new languages.
Older adults have much to gain from bringing technology into their daily lives. The extent to which this is possible strongly depends on careful design and accessible, easy to use products, developed using an elderly centered methodology. The senior tourism is a market in expansion and the old travelers need new and innovative technologies to help and support their trips. These technologies should contribute to a fun and safe experience, while promoting feelings of pleasure and self realization. In this paper we follow this design approach and put it to the test in developing the “Trip 4 All”(T4A), an application that works as a gamified virtual assistant to the elderly during a walking tourist visit. The gamified interaction with the visited environment intend to improve motivation to accomplish the visit and make the content absorption more fun and easier. The T4A works on georeferenced maps where the users’ geoposition is a trigger to launch storytelling content and/or challenges based on the aspects of the visited site as such: geographical, art, religious, historic, cultural and human. The success in the challenges give the user prizes, new resources and abilities to try more complex challenges that brings more valuable prizes and so on. Furthermore, the proposed application intend to work as a companion that provides self confidence, support and social integration to elderly tourists