Lúcia Pombo

Dr. Lúcia Pombo

Research Centre on Didactics and Technology in the Education of Trainers, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
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Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 October 2001 in Food Chemistry
Verified
Journal Article
Closed access
BCBenita Pérez Cid
Benita Pérez Cid
CBC Boia
C Boia
LPLúcia Pombo
Lúcia Pombo
ERE Rebelo
E Rebelo

5 August 2021 in Education Sciences
Verified
Journal Article
Open access
PDF file
Margarida M. MarquesMargarida M. Marques
Margarida M. Marques
LPLúcia Pombo
Lúcia Pombo
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training initiatives on teacher professional development. A case study is being conducted on the development process of mobile AR games for Science, Technology, Engineering and Mathematics (STEM) learning by 14 Portuguese in-service teachers in a 50 h workshop. This contribution refers to the analysis of this training’s impact on teacher professional development through a questionnaire filled in at the beginning and end of the workshop. This study registered a higher impact on teachers’ understanding of AR educative use, the less-known approach, compared to mobile and game-based learning. Moreover, teachers became more experienced with these approaches as learners, and reported having explored them with their students during the workshop period. Teacher ability to identify benefits and barriers in these approaches increased with the workshop, particularly the learning that could be promoted with mobile AR games. The presented set of barriers to implementation is relevant to future teacher professional-development initiatives.

1 August 2005 in Environmental Monitoring and Assessment
Verified
Journal Article
Closed access
PDF file
Mário PachecoMário Pacheco
Mário Pacheco
MSM. A. Santos
M. A. Santos
MTMariana Teles
Mariana Teles
Miguel OliveiraMiguel Oliveira
Miguel Oliveira
JRJ. E. Rebelo
J. E. Rebelo
LPLúcia Pombo
Lúcia Pombo

30 March 2005 in Scientia Marina
Verified
Journal Article
Open access
LPLúcia Pombo
Lúcia Pombo
MEMichael Elliott
Michael Elliott
JRJ. E. Rebelo
J. E. Rebelo
Fish assemblage was examined for patterns in spatial and seasonal structure within an estuarine coastal lagoon, Ria de Aveiro. Two years of variation in abiotic conditions were recorded to identify factors responsible for maintaining the structure of fish assemblages. Nine sites were sampled monthly with a traditional “chincha” beach-seine net between November 1998 and October 2000. Fish abundance and biomass changed significantly between sites. Temperature was found to be the most important abiotic factor affecting the abundance (number of fish) distribution of fish assemblage, which is more related to seasonal migrations than to spatial migrations. Salinity was the most important abiotic factor affecting the fish biomass, with temperature also having a major influence. The other abiotic parameters analysed also showed some influence on the distribution of fish, although, isolated from the other controlled and/or uncontrolled factors, they could not fully explain all the differences between assemblages. Feeding analysis indicates that fish assemblage is mostly dependent on small benthic and pelagic crustaceans and/or detritus, although they can feed opportunistically on other prey. The low spatial segregation of fish in relation to feeding preference indicates that, in a food-rich lagoon such as Ria de Aveiro, the environmental-biological interactions appear to have a greater effect on fish distribution than do biological interactions.

1 August 2007 in Hydrobiologia
Verified
Journal Article
Closed access
PDF file
LPLúcia Pombo
Lúcia Pombo
JRJ. E. Rebelo
J. E. Rebelo
MEMichael Elliott
Michael Elliott

16 October 2020 in Education Sciences
Verified
Journal Article
Open access
PDF file
LPLúcia Pombo
Lúcia Pombo
Margarida M. MarquesMargarida M. Marques
Margarida M. Marques
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game-based learning in educational contexts. The combination of these three elements is considered highly innovative, and it allows learning to move beyond traditional classroom environments to nature spaces that students can physically explore. The literature does not present many studies of this approach’s educational value. The purpose of the study is to present an illustrative case of a mobile AR game in order to analyse its educational value based on the users’ opinion, both teachers and students, and on logs of game results. Through a mixed method approach, the educational value scale was applied to 924 users after playing the EduPARK app in a Green City Park. Results revealed high educational value scores, especially among teachers and students of 2nd and 3rd Cycles of Basic Education (83.0 for both). Hence, this particular software seems to be more suitable for 10–15 years-old students who highlighted motivational features, such as treasure hunting, points gathering, the use of mobile devices in nature settings, and AR features to learn. This study empirically revealed that mobile AR games have educational value, so these specific game features might be useful for those who are interested in creating or using games supported by apps for educational purposes.